void Loaded() { jaildata = Interface.GetMod().DataFileSystem.GetDatafile("Jail_inmates"); jailconfig = Interface.GetMod().DataFileSystem.GetDatafile("Jail_config"); epoch = new System.DateTime(1970, 1, 1); inJailZone = new List <BasePlayer>(); hasSpawns = false; hasJail = false; }
void Loaded() { jaildata = Interface.GetMod().DataFileSystem.GetDatafile("Jail_inmates"); jailconfig = Interface.GetMod().DataFileSystem.GetDatafile("Jail_config"); epoch = new System.DateTime(1970, 1, 1); inJailZone = new List<BasePlayer>(); hasSpawns = false; hasJail = false; }