protected override void Apply()
        {
            var stat = (StatType)SpellEffect.MiscValueB;

            value = (Owner.GetTotalStatValue(stat) * EffectValue + 50) / 100;

            // TODO: Update when stat changes
            // TODO: Apply as white bonus, if aura is passive?
            Owner.AddDamageDoneMod(m_spellEffect.MiscBitSet, value);
        }
Esempio n. 2
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 protected override void Apply()
 {
     Owner.AddDamageDoneMod(m_spellEffect.MiscBitSet, EffectValue);
 }
Esempio n. 3
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 protected override void Apply()
 {
     value =
         (Owner.GetTotalStatValue((StatType)SpellEffect.MiscValueB) * EffectValue + 50) / 100;
     Owner.AddDamageDoneMod(m_spellEffect.MiscBitSet, value);
 }