public void SetBlocks(List <BlockModel> blocks) { foreach (var block in blocks) { OwnBlockDict.Add(block.Id, block); } }
public PlayerModel(GameTypes.PlayerType playerType, List <BlockModel> blockModels) { PlayerType = playerType; foreach (var block in blockModels) { OwnBlockDict.Add(block.Id, block); } }
public void UseBlock(long id) { OwnBlockDict.Remove(id); }