Esempio n. 1
0
 void Start()
 {
     getStats();
     UIManager_properties = UIManager.GetComponent <OverworldUIManager>();
     transform.position   = GameManager_properties.get_jerry_last_pos();
     UIManager_properties.setUIValues();
 }
Esempio n. 2
0
    void Start()
    {
        ///////////////////////////////////////
        // GET THE INVENTORY DATA STRUCTURES //
        ///////////////////////////////////////
        inv_controller_properties = GameObject.Find("ITEM_MANAGER").GetComponent <InventoryController>();
        inv_amt = inv_controller_properties.getInventoryAmount();

        try
        {
            overworldUI_properties = GameObject.Find("Overworld_UI").GetComponent <OverworldUIManager>();
        }
        catch
        {
        }
        status = true;

        /////////////////
        // CURSOR VARS //
        /////////////////
        cursorSpawnPos = new Vector3(BACK.transform.position.x + 2f, BACK.transform.position.y);
        cursor_items   = Instantiate(cursor, cursorSpawnPos, Quaternion.identity);

        ////////////////////////////////////////////////////
        // 'ITEM_GRID' SHOULD ALWAYS BE THE LAST CHILD... //
        ////////////////////////////////////////////////////
        childNum = this.gameObject.transform.childCount;
        itemGrid = this.gameObject.transform.GetChild(childNum - 1);

        displayInventory();
    }
Esempio n. 3
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    void Start()
    {
        ////////////////////
        // STATUS OF MENU //
        ////////////////////
        status = true;

        overworldUIManager = GameObject.Find("Overworld_UI");

        ////////////
        // CURSOR //
        ////////////
        cursorSpawnPos = new Vector3(BACK.transform.position.x + 2f, BACK.transform.position.y);
        cursor_debug   = Instantiate(cursor, cursorSpawnPos, Quaternion.identity);

        //////////////////////
        // TEXT FIELD STUFF //
        //////////////////////
        healthInput_text = healthInput.GetComponent <InputField>();
        levelInput_text  = levelInput.GetComponent <InputField>();

        /////////////////////////
        // OVERWORLD MANAGER   //
        // UPDATE OVERWORLD UI //
        /////////////////////////
        overworldUIManager_properties = overworldUIManager.GetComponent <OverworldUIManager>();
    }
Esempio n. 4
0
    public static void Initialize()
    {
        CleanUp();

        if (RuntimeData.system == null)
        {
            RuntimeData.GenerateNewSystem();
        }

        RuntimeData.system.Instantiate();

        if (!RuntimeData.system.pointsOfInterest.Contains(PlayerData.fleet))
        {
            RuntimeData.system.AddPointOfInterest(PlayerData.fleet);
        }

        _random = new Random(RuntimeData.system.seed);

        //add slot for player
        //this was f*****g retarded

        _uiManager = OverworldUIManager.getInstance;
        _uiManager.Initialize();

        _cameraManager = OverworldCameraManager.getInstance;
        _cameraManager.JumpTo(PlayerData.fleet.location);

        ToolbarManager.getInstance.Initialize();

        //loading complete callback
        if (!ProgressData.Evaluate(ProgressPoint.ReceivedStartEvent))
        {
            DialogueUIManager.getInstance.DisplayDialogueEvent(EventDB.GetStart());
        }

        UpdateSpawnChance();
        EndCurrentTurn();
    }
 void Awake()
 {
     _instance = this;
 }