// Start is called before the first frame update void Start() { //Setup os = GameObject.FindGameObjectWithTag("Spawner").GetComponent <OverwatchSpawner>(); gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); points = 0; }
// Start is called before the first frame update void Start() { //Setup state = GameState.Start; pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); os = GameObject.FindGameObjectWithTag("Spawner").GetComponent <OverwatchSpawner>(); hintsGiven = 0; pointsToAward = 4; hint.enabled = false; choice.enabled = false; points.enabled = false; StartCoroutine(Tutorial()); }