Esempio n. 1
0
 public override void Tick()
 {
     ticks++;
     if (isNight)
     {
         if (ticks >= (DayDurationInTicks / 2))
         {
             ticks   = 0;
             isNight = false;
             Background.GetComponent <Animation>().Play("night-day", PlayMode.StopAll);
             dayEffect.gameObject.SetActive(true);
             nightEffect.gameObject.SetActive(false);
             enabledEffect = dayEffect;
         }
     }
     else
     {
         if (ticks >= (DayDurationInTicks / 2))
         {
             ticks   = 0;
             isNight = true;
             Background.GetComponent <Animation>().Play("day-night", PlayMode.StopAll);
             dayEffect.gameObject.SetActive(false);
             nightEffect.gameObject.SetActive(true);
             enabledEffect = nightEffect;
         }
     }
     enabledEffect.Trigger();
 }
Esempio n. 2
0
 public override void Tick()
 {
     Ticks++;
     ProgressBar.fillAmount = (Ticks / Cooldown);
     if (ProgressBar.fillAmount == 1)
     {
         Button.interactable = true;
     }
     else
     {
         Button.interactable = false;
     }
     PassiveEffect.Trigger();
 }