public void SetStateTest()
        {
            Action act = () => OvenManager.SetState(this.Maker, 220, OvenState.Heating);

            act.Should().NotThrow();

            this.Maker.FirstOven.State.Should().Be(OvenState.Heating);
        }
        public void HandleHeatingBorderTickTest()
        {
            OvenManager.SetState(this.Maker, 232, OvenState.Heating);
            Switcher.SetSwitch(this.Maker, SwitchState.On);

            var arg = new OnClockTickEventArgs {
                Maker = this.Maker
            };
            Action act = () => OvenManager.HandleClockTick(null, arg);

            act.Should().NotThrow();

            this.Maker.FirstOven.State.Should().Be(OvenState.Cooling);
            this.Maker.FirstOven.CurrentTemperature.Should().Be(240);
        }
        public void HandleOffBiscuitHeatingTickTest()
        {
            this.Maker.FirstConveyor.Belt.Add(Biscuit.Create(true, true, false));
            OvenManager.SetState(this.Maker, 235, OvenState.Heating);
            Switcher.SetSwitch(this.Maker, SwitchState.Off);

            var arg = new OnClockTickEventArgs {
                Maker = this.Maker
            };
            Action act = () => OvenManager.HandleClockTick(null, arg);

            act.Should().NotThrow();

            this.Maker.FirstOven.State.Should().Be(OvenState.Cooling);
            this.Maker.FirstOven.CurrentTemperature.Should().Be(240);
        }
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        public void HandleFirstClockTickTest()
        {
            Switcher.SetSwitch(this.Maker, SwitchState.On);
            OvenManager.SetState(this.Maker, 220, OvenState.Heating);

            var hasPulsed = false;
            var motor     = new Motor();

            motor.RaisePulse += (s, e) => hasPulsed = true;

            Action act = () => motor.HandleClockTick(null, new OnClockTickEventArgs {
                Maker = this.Maker
            });

            act.Should().NotThrow();

            hasPulsed.Should().BeTrue();
        }
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        public void HandleOffWithBiscuitClockTickTest()
        {
            Switcher.SetSwitch(this.Maker, SwitchState.Off);
            OvenManager.SetState(this.Maker, 220, OvenState.Heating);
            this.Maker.FirstConveyor.Belt.Add(Biscuit.Create(true, true, false));

            var hasPulsed = false;
            var motor     = new Motor();
            var arg       = new OnClockTickEventArgs {
                Maker = this.Maker
            };

            motor.RaisePulse += (s, e) => hasPulsed = true;

            Action act = () => motor.HandleClockTick(null, arg);

            act.Should().NotThrow();

            hasPulsed.Should().BeTrue();
        }