private bool GetButton(OuyaSDK.KeyEnum keyCode, OuyaSDK.OuyaPlayer player)
    {
        // Check if we want the *new* SDK input or the example common
        if (m_useSDKForInput)
        {
            // Get the Unity KeyCode for the Unity API
            KeyCode unityKeyCode = OuyaSDK.GetUnityKeyCode(keyCode, player);

            // Check if the KeyCode is valid
            if (unityKeyCode != (KeyCode)(-1))
            {
                //use the Unity API to get the button value
                bool buttonState = Input.GetKey(unityKeyCode);
                return(buttonState);
            }
        }
        // moving the common code into the sdk via aboveUs
        else
        {
            return(OuyaExampleCommon.GetButton(keyCode, player));
        }
        return(false);
    }