public override void Update(bool isPlayerIn)
        {
            bool isAnyOutriggerMoving = false;

            float delta = Game.FrameTime;

            for (int i = 0; i < outriggers.Length; i++)
            {
                Outrigger r = outriggers[i];
                r.Update(delta);
                isAnyOutriggerMoving = r.State == OutriggersState.Deploying || r.State == OutriggersState.Undeploying || r.VerticalState != UpDownState.None;
            }

            if (sound != null)
            {
                if (isAnyOutriggerMoving)
                {
                    sound.Play();
                }
                else
                {
                    sound.Stop();
                }

                sound.Update();
            }

            if (isPlayerIn && Game.IsKeyDown(Keys.O))
            {
                if (outriggers.All(o => o.State == OutriggersState.Undeployed))
                {
                    foreach (Outrigger o in outriggers)
                    {
                        o.State = OutriggersState.Deploying;
                    }
                }
                else if (outriggers.All(o => o.State == OutriggersState.Deployed))
                {
                    foreach (Outrigger o in outriggers)
                    {
                        o.State         = OutriggersState.Undeploying;
                        o.VerticalState = UpDownState.Up;
                    }
                }
            }
        }