public override void Init() { SetName("name"); refObject = CreateInput <Input_UnityEngine_Object, UnityEngine.Object>(new UnityEngine.Object()); setter = CreateIO <Input_System_String>(); getter = CreateIO <Output_System_String>(); }
public override void Init() { SetName("tag"); refObject = CreateInput <Input_UnityEngine_Component, UnityEngine.Component>(new UnityEngine.Component()); setter = CreateIO <Input_System_String>(); getter = CreateIO <Output_System_String>(); }
public override void Init() { SetName("String"); valueOutput = CreateIO <Output_System_String>(); valueInput = CreateIO <Input_System_String>(); }
public override void Init() { SetName("LayerToName"); layer = CreateIO <Input_System_Int32>(); returnVar = CreateIO <Output_System_String>(); }