public static void Write(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets) { switch (config.OutPixelFormat) { case PixelFormat.A8B8G8R8: WriteA8B8G8R8(rm, input, ref config, ref offsets); break; case PixelFormat.Y8___V8U8_N420: WriteNv12(rm, input, ref config, ref offsets); break; default: Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.OutPixelFormat}\"."); break; } }
private unsafe static void WriteA8B8G8R8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets) { int width = input.Width; int height = input.Height; int stride = GetPitch(width, 4); int dstIndex = rm.BufferPool.Rent(height * stride, out Span <byte> dst); if (Sse2.IsSupported) { int widthTrunc = width & ~7; int strideGap = stride - width * 4; fixed(Pixel *srcPtr = input.Data) { Pixel *ip = srcPtr; fixed(byte *dstPtr = dst) { byte *op = dstPtr; for (int y = 0; y < height; y++, ip += input.Width) { int x = 0; for (; x < widthTrunc; x += 8) { Vector128 <ushort> pixel12 = Sse2.LoadVector128((ushort *)(ip + (uint)x)); Vector128 <ushort> pixel34 = Sse2.LoadVector128((ushort *)(ip + (uint)x + 2)); Vector128 <ushort> pixel56 = Sse2.LoadVector128((ushort *)(ip + (uint)x + 4)); Vector128 <ushort> pixel78 = Sse2.LoadVector128((ushort *)(ip + (uint)x + 6)); pixel12 = Sse2.ShiftRightLogical(pixel12, 2); pixel34 = Sse2.ShiftRightLogical(pixel34, 2); pixel56 = Sse2.ShiftRightLogical(pixel56, 2); pixel78 = Sse2.ShiftRightLogical(pixel78, 2); Vector128 <byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16()); Vector128 <byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16()); Sse2.Store(op + 0x00, pixel1234); Sse2.Store(op + 0x10, pixel5678); op += 0x20; } for (; x < width; x++) { Pixel *px = ip + (uint)x; *(op + 0) = Downsample(px->R); *(op + 1) = Downsample(px->G); *(op + 2) = Downsample(px->B); *(op + 3) = Downsample(px->A); op += 4; } op += strideGap; } } } } else { for (int y = 0; y < height; y++) { int baseOffs = y * stride; for (int x = 0; x < width; x++) { int offs = baseOffs + x * 4; dst[offs + 0] = Downsample(input.GetR(x, y)); dst[offs + 1] = Downsample(input.GetG(x, y)); dst[offs + 2] = Downsample(input.GetB(x, y)); dst[offs + 3] = Downsample(input.GetA(x, y)); } } } bool outLinear = config.OutBlkKind == 0; int gobBlocksInY = 1 << config.OutBlkHeight; WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY); rm.BufferPool.Return(dstIndex); }
private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets) { int gobBlocksInY = 1 << config.OutBlkHeight; bool outLinear = config.OutBlkKind == 0; int width = Math.Min(config.OutLumaWidth + 1, input.Width); int height = Math.Min(config.OutLumaHeight + 1, input.Height); int yStride = GetPitch(config.OutLumaWidth + 1, 1); int dstYIndex = rm.BufferPool.Rent((config.OutLumaHeight + 1) * yStride, out Span <byte> dstY); if (Sse41.IsSupported) { Vector128 <ushort> mask = Vector128.Create(0xffffUL).AsUInt16(); int widthTrunc = width & ~0xf; int strideGap = yStride - width; fixed(Pixel *srcPtr = input.Data) { Pixel *ip = srcPtr; fixed(byte *dstPtr = dstY) { byte *op = dstPtr; for (int y = 0; y < height; y++, ip += input.Width) { int x = 0; for (; x < widthTrunc; x += 16) { byte *baseOffset = (byte *)(ip + (ulong)(uint)x); Vector128 <ushort> pixelp1 = Sse2.LoadVector128((ushort *)baseOffset); Vector128 <ushort> pixelp2 = Sse2.LoadVector128((ushort *)(baseOffset + 0x10)); Vector128 <ushort> pixelp3 = Sse2.LoadVector128((ushort *)(baseOffset + 0x20)); Vector128 <ushort> pixelp4 = Sse2.LoadVector128((ushort *)(baseOffset + 0x30)); Vector128 <ushort> pixelp5 = Sse2.LoadVector128((ushort *)(baseOffset + 0x40)); Vector128 <ushort> pixelp6 = Sse2.LoadVector128((ushort *)(baseOffset + 0x50)); Vector128 <ushort> pixelp7 = Sse2.LoadVector128((ushort *)(baseOffset + 0x60)); Vector128 <ushort> pixelp8 = Sse2.LoadVector128((ushort *)(baseOffset + 0x70)); pixelp1 = Sse2.And(pixelp1, mask); pixelp2 = Sse2.And(pixelp2, mask); pixelp3 = Sse2.And(pixelp3, mask); pixelp4 = Sse2.And(pixelp4, mask); pixelp5 = Sse2.And(pixelp5, mask); pixelp6 = Sse2.And(pixelp6, mask); pixelp7 = Sse2.And(pixelp7, mask); pixelp8 = Sse2.And(pixelp8, mask); Vector128 <ushort> pixelq1 = Sse41.PackUnsignedSaturate(pixelp1.AsInt32(), pixelp2.AsInt32()); Vector128 <ushort> pixelq2 = Sse41.PackUnsignedSaturate(pixelp3.AsInt32(), pixelp4.AsInt32()); Vector128 <ushort> pixelq3 = Sse41.PackUnsignedSaturate(pixelp5.AsInt32(), pixelp6.AsInt32()); Vector128 <ushort> pixelq4 = Sse41.PackUnsignedSaturate(pixelp7.AsInt32(), pixelp8.AsInt32()); pixelq1 = Sse41.PackUnsignedSaturate(pixelq1.AsInt32(), pixelq2.AsInt32()); pixelq2 = Sse41.PackUnsignedSaturate(pixelq3.AsInt32(), pixelq4.AsInt32()); pixelq1 = Sse2.ShiftRightLogical(pixelq1, 2); pixelq2 = Sse2.ShiftRightLogical(pixelq2, 2); Vector128 <byte> pixel = Sse2.PackUnsignedSaturate(pixelq1.AsInt16(), pixelq2.AsInt16()); Sse2.Store(op, pixel); op += 0x10; } for (; x < width; x++) { Pixel *px = ip + (uint)x; *op++ = Downsample(px->R); } op += strideGap; } } } } else { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { dstY[y * yStride + x] = Downsample(input.GetR(x, y)); } } } WriteBuffer( rm, dstY, offsets.LumaOffset, outLinear, config.OutLumaWidth + 1, config.OutLumaHeight + 1, 1, gobBlocksInY); rm.BufferPool.Return(dstYIndex); int uvWidth = Math.Min(config.OutChromaWidth + 1, (width + 1) >> 1); int uvHeight = Math.Min(config.OutChromaHeight + 1, (height + 1) >> 1); int uvStride = GetPitch(config.OutChromaWidth + 1, 2); int dstUvIndex = rm.BufferPool.Rent((config.OutChromaHeight + 1) * uvStride, out Span <byte> dstUv); if (Sse2.IsSupported) { int widthTrunc = uvWidth & ~7; int strideGap = uvStride - uvWidth * 2; fixed(Pixel *srcPtr = input.Data) { Pixel *ip = srcPtr; fixed(byte *dstPtr = dstUv) { byte *op = dstPtr; for (int y = 0; y < uvHeight; y++, ip += input.Width * 2) { int x = 0; for (; x < widthTrunc; x += 8) { byte *baseOffset = (byte *)ip + (ulong)(uint)x * 16; Vector128 <uint> pixel1 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x02)); Vector128 <uint> pixel2 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x12)); Vector128 <uint> pixel3 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x22)); Vector128 <uint> pixel4 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x32)); Vector128 <uint> pixel5 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x42)); Vector128 <uint> pixel6 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x52)); Vector128 <uint> pixel7 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x62)); Vector128 <uint> pixel8 = Sse2.LoadScalarVector128((uint *)(baseOffset + 0x72)); Vector128 <uint> pixel12 = Sse2.UnpackLow(pixel1, pixel2); Vector128 <uint> pixel34 = Sse2.UnpackLow(pixel3, pixel4); Vector128 <uint> pixel56 = Sse2.UnpackLow(pixel5, pixel6); Vector128 <uint> pixel78 = Sse2.UnpackLow(pixel7, pixel8); Vector128 <ulong> pixel1234 = Sse2.UnpackLow(pixel12.AsUInt64(), pixel34.AsUInt64()); Vector128 <ulong> pixel5678 = Sse2.UnpackLow(pixel56.AsUInt64(), pixel78.AsUInt64()); pixel1234 = Sse2.ShiftRightLogical(pixel1234, 2); pixel5678 = Sse2.ShiftRightLogical(pixel5678, 2); Vector128 <byte> pixel = Sse2.PackUnsignedSaturate(pixel1234.AsInt16(), pixel5678.AsInt16()); Sse2.Store(op, pixel); op += 0x10; } for (; x < uvWidth; x++) { Pixel *px = ip + (uint)(x << 1); *op++ = Downsample(px->G); *op++ = Downsample(px->B); } op += strideGap; } } } } else { for (int y = 0; y < uvHeight; y++) { for (int x = 0; x < uvWidth; x++) { int xx = x << 1; int yy = y << 1; int uvOffs = y * uvStride + xx; dstUv[uvOffs + 0] = Downsample(input.GetG(xx, yy)); dstUv[uvOffs + 1] = Downsample(input.GetB(xx, yy)); } } } WriteBuffer( rm, dstUv, offsets.ChromaUOffset, outLinear, config.OutChromaWidth + 1, config.OutChromaHeight + 1, 2, gobBlocksInY); rm.BufferPool.Return(dstUvIndex); }