private void SetOutput(OutputPattern p, string value)
        {
            //Standard output
            WriteToHandlers(p.Name, value.Replace("\r", ""));

            //ingameOverlay part
            if (p.ShowInOsu)
            {
                var configName = "conf-" + p.Name;
                var valueName  = "value-" + p.Name;
                var config     = $"{p.XPosition} {p.YPosition} {p.Color.R} {p.Color.G} {p.Color.B} {p.FontName.Replace(' ', '/')} {p.FontSize}";
                WriteToHandlers(configName, config);
                WriteToHandlers(valueName, value);
            }
        }
Esempio n. 2
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        private void button1_Click(object sender, EventArgs e)
        {
            float[] input = new float[4];
            input[0] = -100.0F;
            input[1] = -40.0F;
            input[2] = -90.0F;
            input[3] = -66.0F;

            InputPattern i = new InputPattern(input);

            LVQ.NET.LVQExe exe = new LVQExe();
            exe.loadLVQNet(@"D:\netConfig\LocationAwareSchedular\309\LVQ_4_8_3_LocationAwareSchedular.LVQ");
            OutputPattern o = exe.feedInput(i);

            MessageBox.Show((o.getOutputPattern()[0] + " " + o.getOutputPattern()[1] + " " + o.getOutputPattern()[2]));
        }