Esempio n. 1
0
 public static void RegisterEvent(OutgoingGameEvent gameEvent)
 {
     byte[] message = gameEvent.GetSerialized();
     UDPClient.GetInstance().SendMessage(message, message.Length);
 }
Esempio n. 2
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 private void RegisterEvent(OutgoingGameEvent gameEvent, int receiverPlayerID)
 {
     byte[] message = gameEvent.GetSerialized();
     UDPServer.GetInstance().SendMessageToPlayer(message, message.Length, receiverPlayerID);
 }
 public GameEventOccuredEventArgs(OutgoingGameEvent gameEvent, int?playerId = null)
 {
     GameEvent = gameEvent;
     PlayerId  = playerId;
 }
Esempio n. 4
0
 private void RegisterEvent(OutgoingGameEvent gameEvent)
 {
     byte[] message = gameEvent.GetSerialized();
     UDPServer.GetInstance().SendMessageToAll(message, message.Length);
 }