private void LoadStatusText(int outcome) { string statusString = OutcomeStrings.getStatusChangeText(outcome); Text statusText = GameObject.Find("FullCanvas/StateChangeText").GetComponent <Text>(); statusText.text = statusString; }
void LoadOutcomeText(int status) { string outcomeString = OutcomeStrings.getRandomOutcomeText(status); Text outcomeText = GameObject.Find("FullCanvas/SummaryText").GetComponent <Text>(); outcomeText.text = outcomeString; }