Esempio n. 1
0
    void Update()
    {
        if (!executeLogic)
        {
            return;
        }
        DrawArrow();
        GameObject go = RayReturn();

        if (go)
        {
            if (go != gameObject)
            {
                OutCard card = go.GetComponent <OutCard>();
                Hero    hero = go.GetComponent <Hero>();
                if (card)
                {
                    executeLogic = false;
                    card.DamageControl(true, damageValue);
                }
                else if (hero)
                {
                }
                else
                {
                }
            }
        }
    }
Esempio n. 2
0
    public void Attack(OutCard attacker, OutCard victim)
    {
        Vector3 oriPos  = attacker.transform.localPosition;
        Tween   tweenGo = attacker.transform.DOMove(victim.transform.localPosition, 0.5f, false);

        tweenGo.OnComplete(() => {
            attacker.DamageControl(true, victim.attack);
            victim.DamageControl(true, attacker.attack);
            attacker.transform.DOMove(oriPos, 0.5f).OnComplete(() =>
            {
                attacker.ChangeRigBody(true);
            });
        });
    }