protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); switch (gameState) { case (int)State.Menu: menu.Draw(); break; case (int)State.Instructions: instructions.Draw(); break; case (int)State.Game: board.Draw(); break; case (int)State.Credits: credits.Draw(); break; case (int)State.AIGame: aiBoard.Draw(); break; case (int)State.Othello: othello.Draw(); break; } base.Draw(gameTime); }