Esempio n. 1
0
        public static OsuTimingPoint GetTimingPoint(string Value)
        {
            IEnumerable <string> Values = Value.SeparateCommaList(StringSplitOptions.RemoveEmptyEntries);

            int          Time = 0, Meter = 0, SampleIndex = 0, Volume = 100;
            decimal      BeatLength  = 0;
            OsuSampleSet SampleSet   = default;
            bool         Uninherited = default;
            OsuEffects   Effects     = default;

            int I = 0;

            foreach (string V in Values)
            {
                switch (I)
                {
                case 0:     //Time
                    Time = V.ConvertToInt(0);
                    break;

                case 1:     //BeatLength
                    BeatLength = V.ConvertToDecimal(0);
                    break;

                case 2:     //Meter
                    Meter = V.ConvertToInt(0);
                    break;

                case 3:     //SampleSet
                    SampleSet = V.ConvertToEnum <OsuSampleSet>();
                    break;

                case 4:     //SampleIndex
                    SampleIndex = V.ConvertToInt(0);
                    break;

                case 5:     //Volume
                    Volume = V.ConvertToInt(0);
                    break;

                case 6:     //Uninherited
                    Uninherited = V.ConvertToBool(StringComparison.InvariantCultureIgnoreCase);
                    break;

                default:     //Effects
                    Effects = V.ConvertToEnum <OsuEffects>();
                    break;
                }

                I++;
            }

            return(new OsuTimingPoint(Time, BeatLength, Meter, SampleSet, SampleIndex, Volume, Uninherited, Effects));
        }
Esempio n. 2
0
 public OsuTimingPoint(int Time, decimal BeatLength, int Meter, OsuSampleSet SampleSet, int SampleIndex, int Volume, bool Uninherited, OsuEffects Effects)
 {
     this.Time        = Time;
     this.BeatLength  = BeatLength;
     this.Meter       = Meter;
     this.SampleSet   = SampleSet;
     this.SampleIndex = SampleIndex;
     this.Volume      = Volume;
     this.Uninherited = Uninherited;
     this.Effects     = Effects;
 }