public static void Main(string[] args) { Oscillator oscillator = new Oscillator(); oscillator.SetOscillators(false, Oscillator.OscillatorIndex.Secondary); Mixer.Instance.PlayWave(oscillator.PreparePlay(500.0)); Mixer.Instance.StopWave(oscillator.PrepareStop()); Oscillator oscillator2 = new Oscillator(); oscillator.SetOscillators(true, Oscillator.OscillatorIndex.Secondary); Mixer.Instance.PlayWave(oscillator2.PreparePlay(700.0)); Mixer.Instance.StopWave(oscillator2.PrepareStop()); Console.WriteLine("Press Any Key To Iterate Frequencies"); List <double> frequencies = new List <double> { 2000.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0, 1050.0, 1100.0 }; int index = 0; bool active = true; PercussionModel model = new PercussionModel(); WaveFileReader input = new WaveFileReader(Host_Alpha.Properties.Resources.Ab2closedhh); Wave16toIeeeProvider ieeeprovider = new Wave16toIeeeProvider(input.ToSampleProvider().ToWaveProvider16()); while (true) { if (index == 0) { Mixer.Instance.PlaySample(ieeeprovider.ToSampleProvider()); input.Position = 0; //Mixer.Instance.PlaySample(PercussionManager.Instance. //SupplyDoublePad(PercussionManager.DoublePadType.PadOne, PercussionManager.DoublePadVelocityType.Low)); index++; } if (index == 1) { //Mixer.Instance.PlaySample(PercussionManager.Instance. //SupplyDoublePad(PercussionManager.DoublePadType.PadOne, PercussionManager.DoublePadVelocityType.Middle)); //index++; index++; } if (index == 2) { //Mixer.Instance.PlaySample(PercussionManager.Instance. //SupplyDoublePad(PercussionManager.DoublePadType.PadOne, PercussionManager.DoublePadVelocityType.High)); //index = 0; index++; } //Mixer.Instance.PlaySample(PercussionManager.Instance.SupplyShaker(PercussionManager.ShakerType.Forward)); //Mixer.Instance.StopWave(oscillator.PrepareStop()); //Mixer.Instance.StopWave(oscillator2.PrepareStop()); //Mixer.Instance.PlayWave(oscillator.PreparePlay(frequencies[index])); //if (index + 1 < frequencies.ToArray().Length) // Mixer.Instance.PlayWave(oscillator2.PreparePlay(frequencies[index + 1])); //index++; //if (index == frequencies.Count) //{ // index = 0; // frequencies.Reverse(); //} //active = !active; //oscillator.SetOscillators(active, Oscillator.OscillatorIndex.LFO); Console.WriteLine("# of Inputs: " + Mixer.Instance.GetInputs()); Console.ReadLine(); } }