Esempio n. 1
0
 protected void OnApplicationPause(bool isPaused)
 {
     if (_ortc != null && _ortc.IsConnected)
     {
         _ortc.Disconnect();
     }
 }
Esempio n. 2
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        public void Disconnect()
        {
            client.Disconnect();

            client.OnConnected    -= ortc_OnConnected;
            client.OnDisconnected -= ortc_OnDiconnected;
            client.OnSubscribed   -= ortc_OnSubscribed;
            client.OnException    -= ortc_OnException;
        }
Esempio n. 3
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 public void DoConnectDisconnect()
 {
     if (ortcClient.IsConnected)
     {
         ortcClient.Disconnect();
         //  WriteLog("Disconnecting...");
     }
     else
     {
         ortcClient.ConnectionMetadata = ConnectionMetadata;
         if (IsCluster)
         {
             ortcClient.ClusterUrl = Url;
         }
         else
         {
             ortcClient.Url = Url;
         }
         ortcClient.Connect(ApplicationKey, AuthenticationToken);
         // WriteLog("Connecting...");
     }
 }
Esempio n. 4
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        /// <summary>
        /// Disconnects us from FSX and ORTC
        /// </summary>
        private void Disconnect()
        {
            Log("Disconnecting");

            // Stops the timer
            requestTimer.Stop();
            requestTimer.Enabled = false;

            FSUIPCConnection.Close();    // Disconnects from FSX
            ortcClient.Disconnect();     // Disconnects from ORTC

            gbxRealtime.Enabled  = true; // enables UI again
            gbxBroadcast.Enabled = true; // enables UI again

            btnDisconnect.Text    = "Disconnected";
            btnDisconnect.Enabled = false;
            btnConnect.Text       = "Connect";
            btnConnect.Enabled    = true;

            Log("Disconnected");
        }
Esempio n. 5
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        private void btnDisconnect_Click(object sender, EventArgs e)
        {
            Log("Disconnecting...");

            _ortc.Disconnect();
        }
Esempio n. 6
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 //Disconect
 private void button1_Click(object sender, EventArgs e)
 {
     _ortc.Disconnect();
 }
 public void ForceDisconnect()
 {
     client.Disconnect();
 }
 /// <summary>
 /// disconnects the messenger
 /// </summary>
 public void Disconnect()
 {
     Client.Disconnect();
 }