Esempio n. 1
0
    public override string StartScene(PlayerMain player, BasicChar other)
    {
        string returnText = $"{other.Identity.FirstName} forces your beaten body to its hands and knees; you can't even muster the energy to collapse. Your body, however, has other plans, and you feel your pussy start to drip. Your opponent wastes little time, and quickly gets into position, soon thrusting deeply into you. ";

        Organs PsexualOrgans = player.SexualOrgans;

        if (PsexualOrgans.HaveBalls())
        {
            returnText += "With every thrust, you feel their balls tapping into yours, sending little bursts of unintended pleasure through your dick. ";
        }
        returnText += "\n\nIt doesn't take long for you to cum, your pussy's walls quivering around their dick. ";
        if (PsexualOrgans.HaveBalls() && PsexualOrgans.HaveDick())
        {
            returnText += "Your balls refuse to be left out, and unload themselves onto your stomach and the ground. ";
        }
        returnText += "Your enemy cums soon after, quickly filling your pussy and collapses onto your back, spent. ";
        if (PsexualOrgans.Vaginas.EmptyWomb())
        {
            if (player.Impregnate(other))
            {
                returnText += $" You feel an odd filling sensation in your belly... They couldn't have gotten you pregnant, could they?";
            }
        }
        return(returnText);
    }
Esempio n. 2
0
    public override string StartScene(PlayerMain player, BasicChar other)
    {
        string returnText   = $"{other.Identity.FirstName} forces your head to their crotch, forcing you to start eating them out.";
        Organs sexualOrgans = other.SexualOrgans;

        if (sexualOrgans.HaveBalls())
        {
            System.Collections.Generic.List <Balls> balls = sexualOrgans.Balls;
            returnText += $" {other.HisHer(true)} { Settings.MorInch(balls.BiggestSize())} balls cover your face, forcing their musky scent into your nose. ";
        }
        returnText += " Despite your intentions, your body betrays you and o*****s as they cover your face in girlcum.";
        if (sexualOrgans.HaveBalls() && sexualOrgans.HaveDick())
        {
            returnText += "\nYou feel their balls twitch on your face, shooting cum over your back, eventually dripping into your hair.";
        }
        return(returnText);
    }
Esempio n. 3
0
    private string SexOrgans()
    {
        string toReturn = " ";
        Organs so       = player.SexualOrgans;

        if (so.HaveBoobs())
        {
            toReturn += so.Boobs.Looks() + "\n\n";
        }
        if (so.HaveVagina())
        {
            toReturn += so.Vaginas.Looks() + "\n\n";
        }
        if (so.HaveDick())
        {
            toReturn += so.Dicks.Looks() + "\n\n";
        }
        if (so.HaveBalls())
        {
            toReturn += so.Balls.Looks() + "\n\n";
        }
        return(toReturn);
    }
Esempio n. 4
0
 public override void PrintOrganInfo() => SetText(Organs.HaveDick(), Organs.Dicks.Looks());