Esempio n. 1
0
    void SetNewOrePatch(int leadX, int leadY, Rock.RockType rType)
    {
        // FIX THIS! Making density calculation totally random!

        int distance = ResourceGrid.Grid.pseudoRandom.Next(0, 21);

        int density = 0;
        if (distance >= 15)
        {
            // pick a 1 or 2 density
            int pick = Random.Range(0, 2);
            density = pick;
        }
        else if (distance < 15 && distance > 8)
        {
            // pick between 4 or 5 density
            int pick = Random.Range(2, 4);
            density = pick;
        }
        else
        {
            density = 5;
        }
        OrePatch patch = new OrePatch(leadX, leadY, density, rType);
           // Debug.Log("ORE PATCH at lead x " + leadX + " lead Y " + leadY);
        patch.SetFormation();
        ResourceGrid.Grid.PlaceOrePatch(patch, rType);
    }
Esempio n. 2
0
    void PlaceOrePatch(OrePatch _patch, string typeName)
    {
        // place the lead ore if there is no rock already on that tile
        if (tiles [_patch.leadPositionX, _patch.leadPositionY].tileType == TileData.Types.empty) {

            if (typeName == "rock"){
                tiles [_patch.leadPositionX, _patch.leadPositionY] = new TileData (TileData.Types.rock, 6000, 10000);
                SpawnDiscoverTile (typeName, new Vector3 (_patch.leadPositionX, _patch.leadPositionY, 0.0F), TileData.Types.rock);

            }else if (typeName == "mineral"){
                tiles [_patch.leadPositionX, _patch.leadPositionY] = new TileData (TileData.Types.mineral, 3000, 10000);
                SpawnDiscoverTile (typeName, new Vector3 (_patch.leadPositionX, _patch.leadPositionY, 0.0F), TileData.Types.mineral);

            }

        }
        if (_patch.neighborOreTiles != null && _patch.neighborOreTiles.Length > 0) {
            // place the neighbors in their positions
            for (int i = 0; i < _patch.neighborOreTiles.Length; i++){
                if (CheckIsInMapBounds(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY)){

                    // Place this rock / mineral if there isn't a rock / mineral already on this tile

                    if (tiles[_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY].tileType == TileData.Types.empty){
                        if (typeName == "rock"){
                            tiles [_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY] = new TileData (TileData.Types.rock, 6000, 10000);

                            SpawnDiscoverTile ("rock", new Vector3 (_patch.neighborOreTiles[i].posX,
                                                                    _patch.neighborOreTiles[i].posY, 0.0F), TileData.Types.rock);
                        }else if (typeName == "mineral"){
                            tiles  [_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY] = new TileData (TileData.Types.mineral, 3000, 10000);

                            SpawnDiscoverTile ("mineral", new Vector3 (_patch.neighborOreTiles[i].posX,
                                                                    _patch.neighborOreTiles[i].posY, 0.0F), TileData.Types.mineral);

                        }
                    }
                }
            }
        }
    }
Esempio n. 3
0
 void SetNewOrePatch(int leadX, int leadY, string typeName)
 {
     // first make sure that there is NO WATER tiles around this lead tile
     if (!CheckForWater (leadX, leadY)) {
         Debug.Log ("Found tile with no water around it!");
         // Calculate the distance from this lead tile to the center of the map,
         // the closer to the center the DENSER a patch of ore will be
         float distance = Vector2.Distance (new Vector2 (leadX, leadY), new Vector2 (centerPosX, centerPosY));
         int density = 0;
         if (distance >= 20) {
             // pick a 1 or 2 density
             float pick = Random.Range (0, 3);
             density = (int)pick;
         } else if (distance < 14 && distance > 8) {
             // pick between 4 or 5 density
             float pick = Random.Range (3, 5);
             density = (int)pick;
         } else {
             density = 5;
         }
         OrePatch patch = new OrePatch (leadX, leadY, density);
         patch.SetFormation ();
         PlaceOrePatch(patch, typeName);
     } else {
         Debug.Log("Could not place ore patch because " + leadX + "," + leadY+ " is a shore!");
     }
 }
Esempio n. 4
0
    public void PlaceOrePatch(OrePatch _patch, Rock.RockType rType)
    {
        // place the lead ore if there is no rock already on that tile
        if (tiles[_patch.leadPositionX, _patch.leadPositionY].tileType == TileData.Types.empty)
        {
            switch (rType)
            {
                case Rock.RockType.sharp:
                    tiles[_patch.leadPositionX, _patch.leadPositionY] = new TileData(_patch.leadPositionX, _patch.leadPositionY, TileData.Types.rock, 6000, 50, 1);
                    SpawnRock("sharp rock", new Vector3(_patch.leadPositionX, _patch.leadPositionY, 0.0F), Rock.RockType.sharp);
                    break;
                case Rock.RockType.tube:
                    tiles[_patch.leadPositionX, _patch.leadPositionY] = new TileData(_patch.leadPositionX, _patch.leadPositionY, TileData.Types.rock, 6000, 50, 4);
                    SpawnRock("tube rock", new Vector3(_patch.leadPositionX, _patch.leadPositionY, 0.0F), Rock.RockType.tube);
                    break;
                case Rock.RockType.hex:
                    tiles[_patch.leadPositionX, _patch.leadPositionY] = new TileData(_patch.leadPositionX, _patch.leadPositionY, TileData.Types.rock, 6000, 50, 8);
                    SpawnRock("hex rock", new Vector3(_patch.leadPositionX, _patch.leadPositionY, 0.0F), Rock.RockType.hex);
                    break;
                default:
                    tiles[_patch.leadPositionX, _patch.leadPositionY] = new TileData(_patch.leadPositionX, _patch.leadPositionY, TileData.Types.rock, 6000, 50, 1);
                    SpawnRock("sharp rock", new Vector3(_patch.leadPositionX, _patch.leadPositionY, 0.0F), Rock.RockType.sharp);
                    break;
            }
            CreateUnWalkableBorder(_patch.leadPositionX, _patch.leadPositionY);
        }

        // place the neighbors in their positions
        if (_patch.neighborOreTiles != null && _patch.neighborOreTiles.Length > 0) {

            for (int i = 0; i < _patch.neighborOreTiles.Length; i++){

                if (CheckIsInMapBounds(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY))
                {
                    if (tiles[_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY].tileType == TileData.Types.empty)
                    {
                        switch (rType)
                        {
                            case Rock.RockType.sharp:
                                tiles[_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY] = new TileData(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, TileData.Types.rock, 6000, 50, 1);
                                SpawnRock("sharp rock", new Vector3(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, 0.0F), Rock.RockType.sharp);
                                break;
                            case Rock.RockType.tube:
                                tiles[_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY] = new TileData(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, TileData.Types.rock, 6000, 50, 2);
                                SpawnRock("tube rock", new Vector3(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, 0.0F), Rock.RockType.tube);
                                break;
                            case Rock.RockType.hex:
                                tiles[_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY] = new TileData(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, TileData.Types.rock, 6000, 50, 3);
                                SpawnRock("hex rock", new Vector3(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, 0.0F), Rock.RockType.hex);
                                break;
                            default:
                                tiles[_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY] = new TileData(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, TileData.Types.rock, 6000, 50, 1);
                                SpawnRock("sharp rock", new Vector3(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY, 0.0F), Rock.RockType.sharp);
                                break;
                        }

                        CreateUnWalkableBorder(_patch.neighborOreTiles[i].posX, _patch.neighborOreTiles[i].posY);
                    }

                }

            }
        }
    }