Esempio n. 1
0
        public void AddOneWaypoint()
        {
            var matrix   = new OrderedMatrix <Waypoint>(o => o.Position.x, o => o.Position.y);
            var waypoint = new Waypoint
            {
                Position = new Vector3(10, 10)
            };

            matrix.Add(waypoint);

            var nearest = matrix.GetNearestInRadius(waypoint.Position, 10);

            Assert.True(nearest.Count() == 1, "There is only one waypoint in searching area.");
            Assert.True(nearest.Contains(waypoint));
        }
Esempio n. 2
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        public void AddTwoWaypointsSearchInWrongPlace()
        {
            var matrix    = new OrderedMatrix <Waypoint>(o => o.Position.x, o => o.Position.y);
            var waypoint1 = new Waypoint
            {
                Position = new Vector3(10, 10)
            };

            var waypoint2 = new Waypoint
            {
                Position = new Vector3(-9, 10)
            };

            matrix.Add(waypoint1);
            matrix.Add(waypoint2);

            var nearest = matrix.GetNearestInRadius(Vector2.zero, 5);

            Assert.True(nearest.Count() == 0, "There are two waypoints on the field, but none in searching area.");
        }
Esempio n. 3
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        public void AddTwoNotNearbyWaypoints()
        {
            var matrix    = new OrderedMatrix <Waypoint>(o => o.Position.x, o => o.Position.y);
            var waypoint1 = new Waypoint
            {
                Position = new Vector3(10, 10)
            };

            var waypoint2 = new Waypoint
            {
                Position = new Vector3(-9, 10)
            };

            matrix.Add(waypoint1);
            matrix.Add(waypoint2);

            var nearest = matrix.GetNearestInRadius(waypoint1.Position, 5);

            Assert.True(nearest.Count() == 1, "There are two waypoints on the field, but only one in searching area.");
            Assert.True(nearest.Contains(waypoint1));
        }