public TwoPairHand(int pairHigh, int pairLow, int kicker, OrderedCardSet cards)
 {
     CardSet  = cards;
     PairHigh = pairHigh;
     PairLow  = pairLow;
     Kicker   = kicker;
 }
 public ThreeKindHand(int threeCard, int kickerHigh, int kickerLow, OrderedCardSet cards)
 {
     CardSet    = cards;
     ThreeCard  = threeCard;
     KickerLow  = kickerLow;
     KickerHigh = KickerHigh;
 }
Esempio n. 3
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 private void revealCommunityrCards(OrderedCardSet set)
 {
     writeCard(ComCard1Label, set[0]);
     writeCard(ComCard2Label, set[1]);
     writeCard(ComCard3Label, set[2]);
     writeCard(ComCard4Label, set[3]);
     writeCard(ComCard5Label, set[4]);
 }
Esempio n. 4
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 public OnePairHand(int pair, int kickerHigh, int kickerMed, int kickerLow, OrderedCardSet cards)
 {
     CardSet    = cards;
     Pair       = pair;
     KickerHigh = kickerHigh;
     KickerMed  = kickerMed;
     KickerLow  = kickerLow;
 }
        private PokerHand GetHand(PlayingCard one, PlayingCard two, PlayingCard three, PlayingCard four, PlayingCard five)
        {
            OrderedCardSet cards = new OrderedCardSet(new List <PlayingCard> {
                one, two, three, four, five
            });
            PokerHand hand = HoldemHand.IdentitfyHand(cards);

            return(hand);
        }
Esempio n. 6
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        public int CompareTo([AllowNull] PokerHand other)
        {
            if (other == null)
            {
                return(1);
            }
            else
            {
                int compare = PokerHand.compareHandRank(this, other);
                if (compare == 0)
                {
                    FlushHand otherHand = other as FlushHand;
                    if (other == null)
                    {
                        throw new ArgumentException("Not valid hand");
                    }

                    OrderedCardSet self   = CardSet;
                    OrderedCardSet outter = otherHand.CardSet;
                    for (int high = CardSet.Count - 1; high >= 0; high -= 1)
                    {
                        PlayingCard first  = self.asList()[high];
                        PlayingCard second = outter.asList()[high];

                        compare = first.CompareTo(second);

                        if (compare != 0)
                        {
                            return(compare);
                        }
                    }

                    return(0);
                }
                else
                {
                    return(compare);
                }
            }
        }
 public FourKindHand(int fourCardRank, int kicker, OrderedCardSet cards)
 {
     CardSet      = cards;
     FourCardRank = fourCardRank;
     Kicker       = kicker;
 }
Esempio n. 8
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 public StraightFlushHand(int rank, PlayingCard.Suit suit, OrderedCardSet cards)
 {
     CardSet  = cards;
     CardRank = rank;
     CardSuit = suit;
 }
Esempio n. 9
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 public FlushHand(PlayingCard.Suit suit, OrderedCardSet cards)
 {
     CardSuit = suit;
     CardSet  = cards;
 }
Esempio n. 10
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 public HighCardHand(OrderedCardSet cards)
 {
     CardSet = cards;
 }
Esempio n. 11
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 private void revealPlayerCards(OrderedCardSet set)
 {
     writeCard(PlayerCard1Label, set[0]);
     writeCard(PlayerCard2Label, set[1]);
 }
Esempio n. 12
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 private void revealCpuCards(OrderedCardSet set)
 {
     writeCard(OpCard1Label, set[0]);
     writeCard(OpCard2Label, set[1]);
 }
 public StraightHand(int rank, OrderedCardSet cards)
 {
     CardSet  = cards;
     CardRank = rank;
 }
 public FullHouseHand(int trippleHigh, int pairLow, OrderedCardSet cards)
 {
     CardSet    = cards;
     TripleHigh = trippleHigh;
     PairLow    = pairLow;
 }