public void SubmitDesign() { var timeLeft = GameTimer.MaxTime - GameTimer.CurrentTime; OrderTracker.AddOrder(FinalizeToyCombination()); if (OrderTracker.RequestedCombinations.Count == OrderTracker.ActualCombinations.Count) { GameTimer.SetPaused(true); LevelLoader.FadeToLevel(); } else { DestroyChildren(ToyCreationRoot); } }