Esempio n. 1
0
 public void OnForceShiftCB(GameObject obj)
 {
     if (this.Garrison != null)
     {
         DepartmentOfScience agency = this.Garrison.Empire.GetAgency <DepartmentOfScience>();
         if (agency == null || agency.GetTechnologyState("TechnologyDefinitionOrbUnlock17WinterShifters") != DepartmentOfScience.ConstructibleElement.State.Researched)
         {
             return;
         }
         List <Unit> list = new List <Unit>(this.selectedUnits);
         list.RemoveAll((Unit unit) => !unit.IsShifter() || !unit.IsInCurrentSeasonForm());
         if (list.Count > 0)
         {
             OrderForceShiftUnits order = new OrderForceShiftUnits(this.Garrison.Empire.Index, list.ToArray());
             IPlayerControllerRepositoryService service = base.Game.Services.GetService <IPlayerControllerRepositoryService>();
             Ticket ticket;
             service.ActivePlayerController.PostOrder(order, out ticket, new EventHandler <TicketRaisedEventArgs>(this.OnOrderResponse));
             EventForceShift eventToNotify = new EventForceShift(this.Garrison.Empire, list.Count, true);
             IEventService   service2      = Services.GetService <IEventService>();
             if (service2 != null)
             {
                 service2.Notify(eventToNotify);
             }
         }
     }
 }
Esempio n. 2
0
 protected override State Execute(AIBehaviorTree aiBehaviorTree, params object[] parameters)
 {
     if (this.ticket != null)
     {
         if (!this.orderExecuted)
         {
             return(State.Running);
         }
         if (this.ticket.PostOrderResponse == PostOrderResponse.PreprocessHasFailed)
         {
             this.orderExecuted       = false;
             this.ticket              = null;
             aiBehaviorTree.ErrorCode = 1;
             return(State.Failure);
         }
         this.orderExecuted = false;
         this.ticket        = null;
         return(State.Success);
     }
     else
     {
         if (!this.isDlcActive)
         {
             return(State.Success);
         }
         Army army;
         if (base.GetArmyUnlessLocked(aiBehaviorTree, "$Army", out army) != AIArmyMission.AIArmyMissionErrorCode.None)
         {
             return(State.Failure);
         }
         foreach (Unit unit in army.Units)
         {
             if (unit.IsShifter() && !unit.IsInCurrentSeasonForm())
             {
                 return(State.Success);
             }
         }
         AIData_Army aidata_Army;
         if (!this.aiDataRepositoryHelper.TryGetAIData <AIData_Army>(army.GUID, out aidata_Army) || !aiBehaviorTree.AICommander.MayUseShift(aidata_Army.CommanderMission))
         {
             return(State.Success);
         }
         if (!this.orbAIHelper.MaySwitchUnit(aiBehaviorTree.AICommander.Empire.Index))
         {
             return(State.Success);
         }
         if (!aiBehaviorTree.Variables.ContainsKey(this.TargetVarName))
         {
             aiBehaviorTree.LogError("${0} not set", new object[]
             {
                 this.TargetVarName
             });
             return(State.Failure);
         }
         IGameEntity gameEntity = aiBehaviorTree.Variables[this.TargetVarName] as IGameEntity;
         if (!(gameEntity is IWorldPositionable))
         {
             return(State.Failure);
         }
         if (!this.gameEntityRepositoryService.Contains(gameEntity.GUID))
         {
             return(State.Failure);
         }
         Garrison garrison = gameEntity as Garrison;
         if (gameEntity is Kaiju)
         {
             garrison = (gameEntity as Kaiju).GetActiveTroops();
         }
         if (garrison == null)
         {
             return(State.Success);
         }
         if (garrison.IsInEncounter)
         {
             return(State.Running);
         }
         float expensePriority = this.ComputeShiftPriority(aidata_Army, garrison);
         float availableAmount = this.accountManager.GetAvailableAmount(AILayer_AccountManager.OrbAccountName, expensePriority);
         if (availableAmount <= 0f)
         {
             return(State.Success);
         }
         GameEntityGUID[] shiftingUnitGuids = null;
         float            expense           = 0f;
         this.SelectUnitToShift(aidata_Army, availableAmount, out expense, out shiftingUnitGuids);
         if (!this.accountManager.TryMakeUnexpectedImmediateExpense(AILayer_AccountManager.OrbAccountName, expense, expensePriority))
         {
             return(State.Success);
         }
         OrderForceShiftUnits order = new OrderForceShiftUnits(aiBehaviorTree.AICommander.Empire.Index, shiftingUnitGuids);
         this.orderExecuted = false;
         aiBehaviorTree.AICommander.Empire.PlayerControllers.AI.PostOrder(order, out this.ticket, new EventHandler <TicketRaisedEventArgs>(this.Order_TicketRaised));
         return(State.Running);
     }
 }