public void BookOfWisdomWorksForWizards() { Scenario scenario = new Scenario(); Wizard gandalf = new Wizard(); Orc orc = new Orc(); Excalibur sword = new Excalibur(); gandalf.AddItem(sword); List <CharacterClass> heroes = new List <CharacterClass>() { gandalf }; List <CharacterClass> villains = new List <CharacterClass>() { orc }; BattleEncounter battle = new BattleEncounter(heroes, villains); List <List <CharacterClass> > everything = battle.PlayEncounter(); Assert.AreEqual($"-{everything[1][0].Name} has been slain by {everything[0][0].Name}", everything[0][0].Registres.ShowRegistres()); }
public void BattleEncounterEndsWhenEveryoneOnOneSideDiesTest() { Scenario scenario = new Scenario(); Dwarf gimli = new Dwarf(); Elf legolas = new Elf(); ChosenOne aragorn = new ChosenOne(); Wizard gandalf = new Wizard(); Orc orc = new Orc(); Orc orc2 = new Orc(); Orc orc3 = new Orc(); Orc orc4 = new Orc(); List <CharacterClass> heroes = new List <CharacterClass>() { gimli, legolas, aragorn, gandalf }; List <CharacterClass> villains = new List <CharacterClass>() { orc, orc2, orc3, orc4 }; BattleEncounter battle = new BattleEncounter(heroes, villains); List <List <CharacterClass> > everything = battle.PlayEncounter(); Assert.AreEqual(0, everything[1][0].HealthActual + everything[1][1].HealthActual + everything[1][2].HealthActual + everything[1][3].HealthActual); }
public void WhatIfThereAreMoreEnemiesThanHeroes() { Scenario scenario = new Scenario(); Dwarf gimli = new Dwarf(); Elf legolas = new Elf(); ChosenOne aragorn = new ChosenOne(); Wizard gandalf = new Wizard(); Orc orc = new Orc(); Orc orc2 = new Orc(); Orc orc3 = new Orc(); Orc orc4 = new Orc(); Orc orc5 = new Orc(); List <CharacterClass> heroes = new List <CharacterClass>() { gimli, legolas, aragorn, gandalf }; List <CharacterClass> villains = new List <CharacterClass>() { orc, orc2, orc3, orc4, orc5 }; BattleEncounter battle = new BattleEncounter(heroes, villains); List <List <CharacterClass> > everything = battle.PlayEncounter(); Assert.IsTrue(battle.EveryoneDead(everything[1])); }
public void BattleEncounterWithArmorAndWeaponsTest() { Scenario scenario = new Scenario(); Dwarf gimli = new Dwarf(); Orc orc = new Orc(); BasicSword sword = new BasicSword(); ChainMail armor = new ChainMail(); GoldenCoat coat = new GoldenCoat(); orc.AddItem(sword); orc.AddItem(armor); orc.AddItem(coat); List <CharacterClass> heroes = new List <CharacterClass>() { gimli }; List <CharacterClass> villains = new List <CharacterClass>() { orc }; BattleEncounter battle = new BattleEncounter(heroes, villains); List <List <CharacterClass> > everything = battle.PlayEncounter(); Assert.AreEqual(0, everything[0][0].HealthActual); }
public void TestOrc() { Orc p2 = new Orc(); Player j2 = new Player(p2, 15, "Mathieu"); Assert.IsTrue(j2.getFaction() is Orc); }
public override void Create() { Name = "Plains"; var earth1 = new Earth(); var earth2 = new Earth(); Elements = new Element[] { earth1, earth2 }; foreach (var element in Elements) { element.Create(); } var human1 = new Human(); var human2 = new Human(); var animal = new Animal(); var orc = new Orc(); Creatures = new Creature[] { human1, human2, animal, orc }; foreach (var creature in Creatures) { creature.Create(); } }
public void AddOrc(string name) { Orc Garrosh = new Orc(); Garrosh.Name = name; orcList.Add(Garrosh); }
public static Character Level60() { var itemRepository = new InMemoryFindItems(); var items = new Dictionary <SlotType, Item> { { SlotType.Helmet, itemRepository.FindByName("Lionheart Helm") }, { SlotType.Neck, itemRepository.FindByName("Barbed Choker") }, { SlotType.Shoulder, itemRepository.FindByName("Conqueror's Spaulders") }, { SlotType.Back, itemRepository.FindByName("Cloak of Concentrated Hatred") }, { SlotType.Chest, itemRepository.FindByName("Breastplate of Annihilation") }, { SlotType.Wrist, itemRepository.FindByName("Hive Defiler Wristguards") }, { SlotType.Waist, itemRepository.FindByName("Onslaught Girdle") }, { SlotType.Legs, itemRepository.FindByName("Conqueror's Legguards") }, { SlotType.Feet, itemRepository.FindByName("Chromatic Boots") }, { SlotType.Ring1, itemRepository.FindByName("Master Dragonslayer's Ring") }, { SlotType.Ring2, itemRepository.FindByName("Quick Strike Ring") }, { SlotType.Trinket1, itemRepository.FindByName("Drake Fang Talisman") }, { SlotType.Trinket2, itemRepository.FindByName("Hand of Justice") }, { SlotType.MainHand, itemRepository.FindByName("R14 Longsword") }, { SlotType.Ranged, itemRepository.FindByName("Striker's Mark") } }; var level = new Level(60); var race = new Orc(); var warrior = new Warrior(race, level); var equipment = new Equipment(items); var character = new Character(warrior, equipment); return(character); }
// Use this for initialization void Start() { orc = GetComponent <Orc>(); healthbar = GetComponentInChildren <Slider>(); healthbar.maxValue = orc.MHealth; healthbar.minValue = 0; }
public void Run() { var target = new Mob( "Golemagg the Incinerator", new Health(826088), new Level(63), new Defense(315), new Dodge(0), Parry.Zero, new ArmorAmount(4641)); var level = new Level(60); var race = new Orc(); var warrior = new Warrior(race, level); var equipment = new Equipment(null); var character = new Character(warrior, equipment); // figure out hit chance // if target is 3 levels higher add one more %hit required. // 100% chance // take away target dodge (5%) account for difference in player weapon and target defense skills (source: https://github.com/magey/classic-warrior/wiki/Attack-table#dodge) // take away target parry (14%) account for difference in player weapon and target defense skills // take away block chance (5%) account for difference in player weapon and target defense skills (source: https://github.com/magey/classic-warrior/wiki/Attack-table#block) // take away your chance to miss with main hand (two or one hander) (8%) (oponent defense vs your weapon skill + your hit rating) // take away your chance to miss with offhand (when dual wielding) (24%) (oponent defense vs your weapon skill + your hit rating) // glancing blows on white damage (40%) which causes (35% damage reduction if your weapon skill is less than target defense) (source: https://github.com/magey/classic-warrior/wiki/Attack-table#glancing-blows) // ====== hits from here // take away crit based on crit chance capped at hit chance // whatever is left is a hit }
/// <summary> /// Criar carta do tipo Criatura/Orc /// </summary> /// <param name="numCarta">Número que corresponde ao nº da carta a ser criada (1º carta ou 2º carta)</param> public void CriarCartaCriaturaOrc(int numCarta) { Random rng; rng = GerarRandom(numCarta); int cor, custo, numHabilidade, habilidade1, habilidade2, descricao, ataque, defesa; cor = rng.Next(0, 5); custo = rng.Next(1, 6); numHabilidade = rng.Next(0, 3); habilidade1 = rng.Next(0, 5); descricao = rng.Next(0, 5); ataque = rng.Next(1, 6); defesa = rng.Next(1, 6); do { habilidade2 = rng.Next(0, 5); } while (habilidade2 == habilidade1); CartaCriaturaOrc = new Orc(cor, custo, numHabilidade, habilidade1, habilidade2, descricao, ataque, defesa, Habilidades); if (numCarta == 1) { AcaoHabilidade1 = CartaCriaturaOrc.AcaoHabilidade; Ataque1 = CartaCriaturaOrc.AtaqueCriatura; } else { AcaoHabilidade2 = CartaCriaturaOrc.AcaoHabilidade; Ataque2 = CartaCriaturaOrc.AtaqueCriatura; } }
public void StatsPrevious() { FindObjectOfType <AudioManager>().Play("Button Click"); Orc orcCurrent = orcs.First(o => o.orcNum == currentOrc); Orc orcTarget = orcs.First(o => o.orcNum == currentOrc - 1); if (currentOrc <= 3) { orcCurrent.orcName = statsManager.nameInput.text; orcCurrent.orcAttack = statsManager.attackStats.Count(); orcCurrent.orcDefence = statsManager.defenceStats.Count(); orcCurrent.orcMagic = statsManager.magicStats.Count(); statsManager.nameInput.text = orcTarget.orcName; previousAttack = orcTarget.orcAttack + 2; previousDefence = orcTarget.orcDefence + 2; previousMagic = orcTarget.orcMagic + 2; if (currentOrc > 1) { currentOrc--; Debug.Log("Orc is now " + currentOrc); previousPopup = true; } } }
public void Battle_ReturnLogsBattleOne_ReturnsString() { //Arrange FireElve c1 = new FireElve(); Dragon c2 = new Dragon(); Orc c3 = new Orc(); Wizzard c4 = new Wizzard(); FireSpell c5 = new FireSpell(); WaterSpell c6 = new WaterSpell(); Goblin c7 = new Goblin(); NormalSpell c8 = new NormalSpell(); List <Card> deckOne = new List <Card>(); List <Card> deckTwo = new List <Card>(); deckOne.Add(c7); deckOne.Add(c3); deckOne.Add(c8); deckOne.Add(c5); deckOne.Add(c6); deckTwo.Add(c1); deckTwo.Add(c2); deckTwo.Add(c3); deckTwo.Add(c4); deckTwo.Add(c5); BattleHandler game = new BattleHandler(deckOne, deckTwo); int winner = game.Battle(); // Player One wins here! // Act List <String> logEntrys = game.ReturnLogs(); String lastLog = logEntrys.Last(); // Assert Assert.IsNotNull(lastLog); }
public void Battle_DeterminesWinnerOne_ReturnsInt() { //Arrange FireElve c1 = new FireElve(); Dragon c2 = new Dragon(); Orc c3 = new Orc(); Wizzard c4 = new Wizzard(); FireSpell c5 = new FireSpell(); WaterSpell c6 = new WaterSpell(); Goblin c7 = new Goblin(); NormalSpell c8 = new NormalSpell(); List <Card> deckOne = new List <Card>(); List <Card> deckTwo = new List <Card>(); deckOne.Add(c7); deckOne.Add(c3); deckOne.Add(c8); deckOne.Add(c5); deckOne.Add(c6); deckTwo.Add(c1); deckTwo.Add(c2); deckTwo.Add(c3); deckTwo.Add(c4); deckTwo.Add(c5); BattleHandler game = new BattleHandler(deckOne, deckTwo); // Act int winner = game.Battle(); // Assert Assert.AreEqual(1, winner); }
void Start() { Humanoid orc = new Orc(); orc.Yell(); ((Orc)orc).Yell(); }
public void details(string race) { Race selected; switch (race) { case "Elf": selected = new Elf(); break; case "Human": selected = new Human(); break; case "Orc": selected = new Orc(); break; default: selected = new Race(); break; } this.gameObject.transform.GetChild(0).GetComponent <Text>().text = selected.Name(); this.gameObject.transform.GetChild(1).GetComponent <Text>().text = selected.Description(); this.gameObject.transform.GetChild(2).GetComponent <Text>().text = selected.StatMods(); this.gameObject.transform.GetChild(3).GetComponent <Text>().text = selected.Experience(); this.gameObject.transform.GetChild(4).GetComponent <Text>().text = selected.RacialSkill(); }
void Start() { IArchor[] archors = new IArchor[2]; Orc orc = new Orc("오크 궁수", "옼!", 100); Hero hero = new Hero(); archors[0] = orc; archors[1] = hero; foreach (var a in archors) { a.ShootBow(); } IWalkable[] walkers = new IWalkable[2]; Troll troll = new Troll("걷는 트롤", 150); walkers[0] = hero; walkers[1] = troll; foreach (var w in walkers) { w.Walk(); Debug.Log("걸어온 거리 : " + w.walkedDistance); } }
static void Task02() { var observer = new Observer(); var Aragorn = new Human(observer); var Ugluk = new Orc(observer); var Galadriel = new Elf(observer); var allHeroes = new BaseCharacter[] { Aragorn, Ugluk, Galadriel }; Ugluk.TakeWeapon(new Scimitar()); while (Aragorn.IsAlive && Ugluk.IsAlive) { Aragorn.Hit(Ugluk); Ugluk.Hit(Aragorn); Galadriel.Heal(Aragorn); Galadriel.Hit(Ugluk); } Console.WriteLine(); foreach (BaseCharacter hero in allHeroes) { Console.WriteLine($"Is {hero.GetType().Name} alive?: {hero.IsAlive}"); } }
void SetupObjects(string input, int y) { string[] inputs = input.Split(' '); for (int x = 0; x < inputs.Length; x++) { switch (inputs[x]) { case "2": _tempEnemyArr[x, y] = new Orc(); break; case "3": _tempObjArr[x, y] = new Goal(); break; case "4": _tempObjArr[x, y] = new Health_Pickup(); break; case "5": _tempEnemyArr[x, y] = new Barrel(); break; } } }
static void Main(string[] args) { Character character = new Human(0, "Jack", 100, 100); character.CastSpell(); character.SetSpell(new FireSpell(30, 100, 20)); character.CastSpell(); character.SetSpell(new IceSpell(30, 50, 20)); character.CastSpell(); character.SetSpell(new CurseSpell(40, 60, 20)); character.CastSpell(); character = new Orc(1, "Gary", 100, 100); character.CastSpell(); character.SetSpell(new FireSpell(30, 100, 20)); character.CastSpell(); character.SetSpell(new IceSpell(30, 50, 20)); character.CastSpell(); character.SetSpell(new CurseSpell(40, 60, 20)); character.CastSpell(); character = new Vampire(2, "Prince", 100, 100); character.CastSpell(); character.SetSpell(new FireSpell(30, 100, 20)); character.CastSpell(); character.SetSpell(new IceSpell(30, 50, 20)); character.CastSpell(); character.SetSpell(new CurseSpell(40, 60, 20)); character.CastSpell(); Console.ReadLine(); }
public IActionResult EnemiesTurn() { int PlayerId = (int)HttpContext.Session.GetInt32("PlayerId"); Player Player1 = _context.player.SingleOrDefault(p => p.PlayerId == PlayerId); int? enconId = HttpContext.Session.GetInt32("EncounterId"); Enemies monster = _context.enemies.Where(m => m.EncountersId == enconId && m.life == true).First(); Story newStory = new Story(); if (monster.name == "Spider") { Spider spider = _context.spider.Where(m => m.EncountersId == enconId && m.life == true).First(); int spideratt = spider.RandomSpiderAttack(Player1); newStory.storyBook = "You were attacked by " + monster.name + " for " + spideratt + " damage"; newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 3; } else if (monster.name == "Zombie") { Zombie zombie = _context.zombie.Where(m => m.EncountersId == enconId && m.life == true).First(); int zombireatt = zombie.RandomZombieAttack(Player1); newStory.storyBook = "You were attacked by " + monster.name + " for " + zombireatt + " damage"; newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 3; } else if (monster.name == "Orc") { Orc orc = _context.orc.Where(m => m.EncountersId == enconId && m.life == true).First(); int orcatt = orc.RandomOrcAttack(Player1); newStory.storyBook = "You were attacked by " + monster.name + " for " + orcatt + " damage"; newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 3; } else if (monster.name == "Dragon") { Dragon dragon = _context.dragon.Where(m => m.EncountersId == enconId && m.life == true).First(); int dragonatt = dragon.RandomDragonAttack(Player1); newStory.storyBook = "You were attacked by " + monster.name + " for " + dragonatt + " damage"; newStory.created_at = DateTime.Now; newStory.PlayerId = PlayerId; newStory.flag = 3; } if (Player1.health <= 0) { Player1.health = 0; Player1.life = false; _context.Add(newStory); _context.SaveChanges(); return(RedirectToAction("GameOver")); } SetTemp(0); _context.Add(newStory); _context.SaveChanges(); return(RedirectToAction("Moves")); }
public void CreateOrc(OrcCreateItem orcCreateItem) { Orc orc = mapper.Map <Orc>(orcCreateItem); int hordeId = orcCreateItem.HordeId; orcRepository.SaveOrc(orc, hordeId); }
void Test() { Orc orc = new Orc("지나가는 오크", "옼! 옼!", 10); Troll troll = new Troll("서 있는 트롤", 100); // Debug.Log("오크"); // orc.FindPlayerAction(); // Debug.Log("트롤"); // troll.FindPlayerAction(); // Monster monster = new Monster("뭔지 모를 몬스터"); // 추상 클래스는 단독 객체 생성 불가능 // monster.FindPlayerAction(); Monster[] monsters = new Monster[2]; monsters[0] = orc; // 자식 클래스 -> 부모 클래스 : 업캐스팅 monsters[1] = troll; // Orc newOrc = (Orc)monsters[0]; // 부모 클래스 -> 자식 클래스 : 다운캐스팅 // monsters[0].DoOnlyOrc(); // 자식이 구현한 내용을 부모가 사용할 수 없음 foreach (var mon in monsters) { mon.FindPlayerAction(); mon.Sleep(mon.sound); } }
protected override void OnTick() { foreach (Item ps in m_Owner.GetItemsInRange(m_Owner.Hue)) { if (ps != null && ps is XmlSpawner) { XmlSpawner sp = (XmlSpawner)ps; if (ps.Hue == 10) { sp.Running = true; } } } if (m_Owner.Weight == 1.0) { Orc orc = new Orc(); orc.MoveToWorld(m_Owner.Location, m_Owner.Map); orc.Hidden = true; Regions.GuardedRegion reg = (Regions.GuardedRegion)orc.Region.GetRegion(typeof(Regions.GuardedRegion)); if (reg != null && reg.Disabled) { reg.Disabled = false; } orc.Delete(); } StopTimer(m_Owner); m_Owner.Delete(); }
public Orc Update(int id, int newHordeId, Orc updatedOrc) { DbOrc dbOrc = context.Orcs .Include(o => o.Weapons) .Include(o => o.Horde) .ThenInclude(h => h.Orcs) .FirstOrDefault(o => o.Id == id); if (dbOrc != null) { if (dbOrc.Horde != null) { dbOrc.Horde.Orcs.Remove(dbOrc); } // A wewapos-t nem mappeli át!!!!!!!!!!!!! context.Entry(dbOrc).CurrentValues.SetValues(mapper.Map <DbOrc>(updatedOrc)); DbHorde dbHorde = context.Hordes .Include(horde => horde.Orcs) .FirstOrDefault(horde => horde.Id == newHordeId); if (dbHorde != null) { dbHorde.Orcs.Add(dbOrc); } context.SaveChanges(); } return(mapper.Map <Orc>(dbOrc)); }
public void TestMethod1() { var orc = new Orc(); orc.ataque = 10; Assert.AreEqual(12, orc.Ataque); }
public void LowRollShouldMiss() { IRollable d20 = new MockDie(7); Player badFighter = new Player(d20); Orc anOrc = new Orc(); Assert.IsFalse(badFighter.Attack(anOrc)); }
public void Constructor_WithParameters_ReturnsTrue() { //Arrange Orc justOrc = new Orc("WhoThis?", 30, element.NORMAL, 17); //Assert Assert.AreEqual(justOrc.Name, "WhoThis?"); }
public void Constructor_Base_ReturnsTrue() { //Arrange Orc justOrc = new Orc(); // Assert Assert.IsTrue(justOrc.Name == "Orc-Warrior"); }
public void HighRollShouldHit() { IRollable d20 = new MockDie(18); Player goodFighter = new Player(d20); Orc anOrc = new Orc(); Assert.IsTrue(goodFighter.Attack(anOrc)); }
static void Main(string[] args) { Orc Orc1 = new Orc(); Orc_UsingCollectionInitializers Orc2 = new Orc_UsingCollectionInitializers(); List<List<Orc>> OrcSquads = new List<List<Orc>>(); var OrcSquads_UsingVar = new List<List<Orc>>(); var fullname = new { firstName = "John", lastName = "Doe" }; }
public Character CreateCharacter(charactertype type) { Character character = null; if (type.Equals(charactertype.orc)) { character = new Orc(); } else if (type.Equals(charactertype.sorcerer)) { character = new Sorcerer(); } else if (type.Equals(charactertype.townperson)) { character = new TownPerson(); } else if (type.Equals(charactertype.warrior)) { character = new Warrior(); } return character; }