Esempio n. 1
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    public void HyperPhaseNoIncl()
    {
        const float mass       = 1000f;
        GameObject  star       = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float orbitPeri  = 15f;
        GameObject  planet     = TestSetupUtils.CreatePlanetInHyper(star, 1f);
        OrbitHyper  orbitHyper = planet.GetComponent <OrbitHyper>();

        orbitHyper.ecc        = 1.4f;
        orbitHyper.perihelion = orbitPeri;
        orbitHyper.r_initial  = orbitPeri;

        // Try some values of om
        float[] rinit_values = { orbitPeri, orbitPeri + 2f, orbitPeri + 5f, orbitPeri + 10f, orbitPeri + 20f };
        foreach (float rinit in rinit_values)
        {
            orbitHyper.r_initial = rinit;
            orbitHyper.Init();
            orbitHyper.InitNBody(1f, 1f);
            orbitHyper.Log(System.Reflection.MethodBase.GetCurrentMethod().Name);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            Debug.Log("rinit = " + rinit + " od.r_initial=" + od.r_initial);
            // Need a bit of leeway at 0 with error
            Assert.IsTrue(FloatEqual(rinit, od.r_initial, 0.02));
            //TestRV(od, planet, star);
        }
    }
Esempio n. 2
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    public void HyperOmegaLNoInclNoPhase()
    {
        const float mass       = 1000f;
        GameObject  star       = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float orbitPeri  = 15f;
        GameObject  planet     = TestSetupUtils.CreatePlanetInHyper(star, 1f);
        OrbitHyper  orbitHyper = planet.GetComponent <OrbitHyper>();

        orbitHyper.ecc        = 1.4f;
        orbitHyper.perihelion = orbitPeri;
        orbitHyper.r_initial  = orbitPeri;

        // Try some values of om
        float[] omegaValues = { 30f, 45f, 60f, 90f, 135f, 180f, 0f };
        foreach (float omega in omegaValues)
        {
            orbitHyper.omega_lc = omega;
            orbitHyper.Init();
            orbitHyper.InitNBody(1f, 1f);
            orbitHyper.Log(System.Reflection.MethodBase.GetCurrentMethod().Name);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            Debug.Log("omega = " + omega + " od.omega_l=" + od.omega_lc);
            // Need a bit of leeway at 0 with error
            Assert.IsTrue(FloatEqual(omega, od.omega_lc, 0.05));
            TestRV(od, planet, star);
        }
    }
Esempio n. 3
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    public void HyperInclination()
    {
        const float mass       = 1000f;
        GameObject  star       = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        GameObject  planet     = TestSetupUtils.CreatePlanetInHyper(star, 1f);
        OrbitHyper  orbitHyper = planet.GetComponent <OrbitHyper>();

        orbitHyper.ecc       = 1.4f;
        orbitHyper.r_initial = 20f;

        // Try some values of om
        float[] inclValues = { 30f, 45f, 60f, 90f, 135f, 180f, 0f };
        foreach (float incl in inclValues)
        {
            orbitHyper.inclination = incl;
            orbitHyper.Init();
            orbitHyper.InitNBody(1f, 1f);
            orbitHyper.Log(System.Reflection.MethodBase.GetCurrentMethod().Name);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            Debug.Log("incl = " + incl + " od.incl=" + od.inclination);
            // Need a bit of leeway at 0 with error
            Assert.IsTrue(FloatEqual(incl, od.inclination, 0.02));
        }
    }
Esempio n. 4
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    public void HyperInclOmega()
    {
        const float mass       = 1000f;
        GameObject  star       = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        GameObject  planet     = TestSetupUtils.CreatePlanetInHyper(star, 1f);
        OrbitHyper  orbitHyper = planet.GetComponent <OrbitHyper>();

        orbitHyper.r_initial = 20f;
        orbitHyper.ecc       = 2.5f;

        // Try some values of phase
        float[] inclinationValues = { 0f, 30f, 45f, 60f, 90f, 135f, 180f };
        float[] omegaUValues      = { 0f, 30f, 45f, 60f, 90f, 135f, 180f, 210f, 320f };
        foreach (float incl in inclinationValues)
        {
            foreach (float omegau in omegaUValues)
            {
                orbitHyper.inclination = incl;
                orbitHyper.omega_uc    = omegau;
                orbitHyper.Init();
                orbitHyper.InitNBody(1f, 1f);
                orbitHyper.Log("Initial circle:");
                OrbitData od = new OrbitData();
                od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
                Debug.Log("incl = " + incl + " od.incl=" + od.inclination);
                Debug.Log("omegaU = " + omegau + " od.omegau=" + od.omega_uc);
                TestRV(od, planet, star);
            }
        }
    }
Esempio n. 5
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    // Create a planet in orbit around center object with semi-major axis a
    public static GameObject CreatePlanetInHyper(GameObject center, float mass)
    {
        // position will be trumped by orbit
        GameObject planet = CreateNBody(mass, new Vector3(1, 0, 0));

        OrbitHyper orbitHyper = planet.AddComponent <OrbitHyper>();

        orbitHyper.SetCenterBody(center);
        orbitHyper.InitNBody(1f, 1f);
        return(planet);
    }
Esempio n. 6
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    private void TestRV(OrbitData od, GameObject planet, GameObject star)
    {
        Vector3 r_initial = planet.transform.position;
        Vector3 v_initial = planet.GetComponent <NBody>().vel;

        GameObject testPlanet = TestSetupUtils.CreatePlanetInHyper(star, 1f);
        OrbitHyper testHyper  = testPlanet.GetComponent <OrbitHyper>();

        testHyper.InitFromOrbitData(od);
        testHyper.Init();
        testHyper.InitNBody(1f, 1f);
        Vector3 r = testPlanet.transform.position;
        Vector3 v = testPlanet.GetComponent <NBody>().vel;

        Debug.Log(" r_i=" + r_initial + " r=" + r + " delta=" + Vector3.Distance(r_initial, r));
        Debug.Log(" v_i=" + v_initial + " v=" + v + " delta=" + Vector3.Distance(v_initial, v));
        Assert.IsTrue(FloatEqual(Vector3.Distance(r_initial, r), 0f, 5E-2));
        Assert.IsTrue(FloatEqual(Vector3.Distance(v_initial, v), 0f, 5E-2));
    }
Esempio n. 7
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    public void HyperBasic()
    {
        const float mass       = 1000f;
        GameObject  star       = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        GameObject  planet     = TestSetupUtils.CreatePlanetInHyper(star, 1f);
        OrbitHyper  orbitHyper = planet.GetComponent <OrbitHyper>();

        // Try some values of om
        float[] eccValues = { 1.1f, 1.3f, 2f, 2.2f, 3f, 10f };
        foreach (float ecc in eccValues)
        {
            orbitHyper.ecc = ecc;
            orbitHyper.Init();
            orbitHyper.InitNBody(1f, 1f);
            orbitHyper.Log(System.Reflection.MethodBase.GetCurrentMethod().Name);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            Debug.Log("ecc = " + ecc + " od.ecc=" + od.ecc);
            // Need a bit of leeway at 0 with error
            Assert.IsTrue(FloatEqual(ecc, od.ecc, 0.02));
        }
    }