Esempio n. 1
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    public void OmegasEllipseInclination()
    {
        const float  mass         = 1000f;
        GameObject   star         = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float  orbitRadius  = 10f;
        GameObject   planet       = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse orbitEllipse = planet.GetComponent <OrbitEllipse>();

        orbitEllipse.InitNBody(1f, 1f);

        orbitEllipse.inclination = 35f;
        orbitEllipse.ecc         = 0.25f;
        orbitEllipse.Init();
        orbitEllipse.ApplyScale(1f);
        orbitEllipse.InitNBody(1f, 1f);

        // Try some values of om
        float[] omegaValues = { 0f, 30f, 45f, 60f, 90f, 135f, 180f };
        foreach (float omega in omegaValues)
        {
            orbitEllipse.omega_uc = omega;
            orbitEllipse.Init();
            orbitEllipse.InitNBody(1f, 1f);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            TestRV(od, planet, star, orbitRadius);
        }
    }
Esempio n. 2
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    // Check eccentricity and inclination
    public void CheckTestRV()
    {
        const float  mass         = 1000f;
        GameObject   star         = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float  orbitRadius  = 10f;
        GameObject   planet       = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse orbitEllipse = planet.GetComponent <OrbitEllipse>();

        orbitEllipse.ecc         = .25f;
        orbitEllipse.inclination = 25f;
        orbitEllipse.omega_uc    = 10f;
        orbitEllipse.omega_lc    = 20f;
        orbitEllipse.phase       = 190f;
        orbitEllipse.Init();
        orbitEllipse.ApplyScale(1f);
        orbitEllipse.InitNBody(1f, 1f);
        OrbitData od = new OrbitData();

        od.a           = orbitRadius;
        od.ecc         = 0.25f;
        od.inclination = 25f;
        od.omega_uc    = 10f;
        od.omega_lc    = 20f;
        od.phase       = 190f;
        TestRV(od, planet, star, orbitRadius);
    }
Esempio n. 3
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    public void OmegaUNoInclination()
    {
        const float  mass         = 1000f;
        GameObject   star         = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float  orbitRadius  = 10f;
        GameObject   planet       = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse orbitEllipse = planet.GetComponent <OrbitEllipse>();

        orbitEllipse.InitNBody(1f, 1f);

        orbitEllipse.ecc = 0.1f;

        // Try some values of om
        float[] omegaValues = { 0f, 30f, 45f, 60f, 90f, 135f, 180f, 210f, 320f };
        foreach (float omega in omegaValues)
        {
            orbitEllipse.omega_uc = omega;
            orbitEllipse.Init();
            orbitEllipse.ApplyScale(1f);
            orbitEllipse.InitNBody(1f, 1f);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            Debug.Log("omega = " + omega + " od.omega_lc=" + od.omega_lc);
            Assert.IsTrue(FloatEqual(omega, od.omega_lc, 0.4));
        }
    }
Esempio n. 4
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    public void PhaseRetrogradeEllipse()
    {
        const float  mass         = 1000f;
        GameObject   star         = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float  orbitRadius  = 10f;
        GameObject   planet       = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse orbitEllipse = planet.GetComponent <OrbitEllipse>();

        orbitEllipse.ecc         = 0.4f;
        orbitEllipse.inclination = 180f;

        // Try some values of om
        float[] phaseValues = { 30f, 45f, 60f, 90f, 135f, 180f, 0f };
        foreach (float phase in phaseValues)
        {
            orbitEllipse.phase = phase;
            orbitEllipse.Init();
            orbitEllipse.ApplyScale(1f);
            orbitEllipse.InitNBody(1f, 1f);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            Debug.Log("phase = " + phase + " od.phase=" + od.phase);
            // Need a bit of leeway at 0 with error
            Assert.IsTrue(FloatEqual(phase, od.phase, 0.02));
            TestRV(od, planet, star, orbitRadius);
        }
    }
Esempio n. 5
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    public void CirclePhaseOmegaInclined()
    {
        const float  mass         = 1000f;
        GameObject   star         = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float  orbitRadius  = 10f;
        GameObject   planet       = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse orbitEllipse = planet.GetComponent <OrbitEllipse>();

        orbitEllipse.inclination = 20f;

        // Try some values of phase
        float[] phaseValues  = { 0f, 30f, 45f, 60f, 90f, 135f, 180f, 210f, 320f };
        float[] omegaUValues = { 0f, 30f, 45f, 60f, 90f, 135f, 180f, 210f, 320f };
        foreach (float phase in phaseValues)
        {
            foreach (float omegau in omegaUValues)
            {
                orbitEllipse.phase    = phase;
                orbitEllipse.omega_uc = omegau;
                orbitEllipse.Init();
                orbitEllipse.ApplyScale(1f);
                orbitEllipse.InitNBody(1f, 1f);
                orbitEllipse.Log("Initial circle:");
                OrbitData od = new OrbitData();
                od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
                Debug.Log("TEST: phase = " + phase + " od.phase=" + od.phase +
                          " omegaU = " + omegau + " od.omegau=" + od.omega_uc);
                TestRV(od, planet, star, orbitRadius);
            }
        }
    }
Esempio n. 6
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    public void AddBody(string bodyType)
    {
        GameObject go = Instantiate(orbitingPrefab) as GameObject;

        go.transform.parent = star.transform;
        NBody nbody = go.GetComponent <NBody>();

        if (bodyType == "massless")
        {
            nbody.mass = 0f;
            masslessObjects.Add(go);
        }
        else
        {
            nbody.mass = 1f;                    // nominal
            massiveObjects.Add(go);
        }
        OrbitEllipse eb = go.GetComponent <OrbitEllipse>();

        if (eb == null)
        {
            Debug.LogError("Failed to get EllipseStart from prefab");
            return;
        }
        eb.paramBy     = EllipseBase.ParamBy.AXIS_A;
        eb.a           = Random.Range(MIN_RADIUS, MAX_RADIUS);
        eb.inclination = Random.Range(-30f, 30f);
        eb.Init();
        TrailRenderer[] trail = go.GetComponentsInChildren <TrailRenderer>();
        trail[0].material.color = colors[colorIndex];
        colorIndex = (colorIndex + 1) % colors.Length;
        GravityEngine.instance.AddBody(go);
    }
    public void OmegaULEllipseInclined()
    {
        const float  mass         = 1000f;
        GameObject   star         = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float  orbitRadius  = 10f;
        GameObject   planet       = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse orbitEllipse = planet.GetComponent <OrbitEllipse>();

        orbitEllipse.InitNBody(1f, 1f);

        orbitEllipse.inclination = 30f;
        orbitEllipse.ecc         = 0.2f;
        orbitEllipse.Init();
        orbitEllipse.ApplyScale(1f);
        orbitEllipse.InitNBody(1f, 1f);

        // Try some values of om
        float[] omegaUValues = { 0f, 30f, 45f, 60f, 90f, 135f, 180f, 210f, 310f };
        float[] omegaLValues = { 0f, 30f, 45f, 60f, 90f, 135f, 180f, 210f, 310f };
        foreach (float omegaU in omegaUValues)
        {
            foreach (float omegaL in omegaLValues)
            {
                orbitEllipse.omega_uc = omegaU;
                orbitEllipse.omega_lc = omegaL;
                TestSetupUtils.SetupGravityEngine(star, planet);

                orbitEllipse.Log("OmegaUL inclined:");
                OrbitData od = new OrbitData();
                od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
                Debug.Log("omegaU = " + omegaU + "omegaL = " + omegaL + " OD:=" + od.LogString());
                TestRV(od, planet, star, orbitRadius);
            }
        }
    }
Esempio n. 8
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    public void AddBody(string bodyType)
    {
        GameObject go = Instantiate(orbitingPrefab) as GameObject;

        go.transform.parent = star.transform;
        NBody nbody = go.GetComponent <NBody>();

        if (bodyType == MASSLESS)
        {
            nbody.mass = 0f;
            masslessObjects.Add(go);
        }
        else if (bodyType == KEPLER)
        {
            nbody.mass = 0f;
            keplerObjects.Add(go);
        }
        else
        {
            nbody.mass = mass;                  // nominal
            massiveObjects.Add(go);
        }

        OrbitEllipse eb = go.GetComponent <OrbitEllipse>();

        if (eb == null)
        {
            Debug.LogError("Failed to get EllipseStart from prefab");
            return;
        }
        eb.paramBy     = EllipseBase.ParamBy.AXIS_A;
        eb.a           = Random.Range(minRadius, maxRadius);
        eb.inclination = Random.Range(-80f, 80f);
        if (bodyType == KEPLER)
        {
            eb.evolveMode = OrbitEllipse.evolveType.KEPLERS_EQN;
        }
        eb.Init();
        GravityEngine.instance.AddBody(go);

        // Do this after added otherwise Kepler trails have a segment to origin
        TrailRenderer trail = go.GetComponentInChildren <TrailRenderer>();

        if (trail != null)
        {
            trail.material.color = colors[colorIndex];
            colorIndex           = (colorIndex + 1) % colors.Length;
            trail.enabled        = true;
        }
    }
Esempio n. 9
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    // Check eccetricity and inclination
    public void EllipseInclination()
    {
        const float  mass         = 1000f;
        GameObject   star         = TestSetupUtils.CreateNBody(mass, new Vector3(0, 0, 0));
        const float  orbitRadius  = 10f;
        GameObject   planet       = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse orbitEllipse = planet.GetComponent <OrbitEllipse>();

        orbitEllipse.InitNBody(1f, 1f);

        float eccentricity = 0.3f;

        orbitEllipse.ecc = eccentricity;
        orbitEllipse.Init();
        orbitEllipse.ApplyScale(1f);
        orbitEllipse.InitNBody(1f, 1f);
        // take the velocity and check
        OrbitData orbitData = new OrbitData();

        orbitData.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
        Assert.IsTrue(FloatEqual(orbitRadius, orbitData.a));
        Assert.IsTrue(FloatEqual(eccentricity, orbitData.ecc));

        // Try some values of inclination
        float[] inclinationValues = { 0f, 30f, 45f, 60f, 90f, 135f, 180f };
        foreach (float inc in inclinationValues)
        {
            orbitEllipse.inclination = inc;
            orbitEllipse.Init();
            orbitEllipse.InitNBody(1f, 1f);
            OrbitData od = new OrbitData();
            od.SetOrbitForVelocity(planet.GetComponent <NBody>(), star.GetComponent <NBody>());
            Debug.Log("TEST: incl = " + inc + " od.inclination=" + od.inclination);
            Assert.IsTrue(FloatEqual(inc, od.inclination));
            TestRV(od, planet, star, orbitRadius);
        }
    }
Esempio n. 10
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    private void TestRV(OrbitData od, GameObject planet, GameObject star, float orbitRadius)
    {
        Vector3 r_initial = planet.transform.position;
        Vector3 v_initial = planet.GetComponent <NBody>().vel;

        GameObject   testPlanet  = TestSetupUtils.CreatePlanetInOrbit(star, 1f, orbitRadius);
        OrbitEllipse testEllipse = testPlanet.GetComponent <OrbitEllipse>();

        testEllipse.InitFromOrbitData(od);
        testEllipse.ApplyScale(1f);
        testEllipse.Init();
        testEllipse.InitNBody(1f, 1f);
        Vector3 r = testPlanet.transform.position;
        Vector3 v = testPlanet.GetComponent <NBody>().vel;

        Debug.Log(" r_i=" + r_initial + " r=" + r + " delta=" + Vector3.Distance(r_initial, r));
        Debug.Log(" v_i=" + v_initial + " v=" + v + " delta=" + Vector3.Distance(v_initial, v));
        Assert.IsTrue(FloatEqual(Vector3.Distance(r_initial, r), 0f, 1E-2));
        Assert.IsTrue(FloatEqual(Vector3.Distance(v_initial, v), 0f, 1E-2));
    }
Esempio n. 11
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    private void AddBody()
    {
        // Pick a prefab
        int prefabNum = (int)Random.Range(0, planetPrefabs.Length);

        GameObject planet = Instantiate(planetPrefabs[prefabNum]) as GameObject;

        // make a child of this object
        planet.transform.parent = gameObject.transform;

        OrbitEllipse oe = planet.GetComponent <OrbitEllipse>();

        oe.centerObject = gameObject;
        // set ranges with appropriate limits
        oe.a           = Random.Range(Mathf.Max(a_min, 0.1f), a_max);
        oe.ecc         = Random.Range(Mathf.Max(ecc_min, 0f), Mathf.Min(0.99f, ecc_max));
        oe.inclination = Random.Range(Mathf.Max(0, incl_min), Mathf.Min(180f, incl_max));
        oe.omega_lc    = Random.Range(Mathf.Max(0, omega_lc_min), Mathf.Min(359.9f, omega_lc_max));
        oe.omega_uc    = Random.Range(Mathf.Max(0, omega_uc_min), Mathf.Min(359.9f, omega_uc_max));
        oe.phase       = Random.Range(Mathf.Max(0, phase_min), Mathf.Min(359.9f, phase_max));

        // If there is a MeshRenderer - apply scale
        MeshRenderer mr = planet.GetComponentInChildren <MeshRenderer>();

        if (mr != null)
        {
            mr.transform.localScale = Random.Range(Mathf.Max(scale_min, 0.01f), scale_max) * Vector3.one;
        }

        // If there is an OrbitPredictor, assign the parent
        OrbitPredictor op = planet.GetComponentInChildren <OrbitPredictor>();

        if (op != null)
        {
            op.body       = planet;
            op.centerBody = gameObject;
        }

        oe.Init();
    }
Esempio n. 12
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    private void EllipseInit(GameObject go, NBody nbody, GameObject parent, string bodyType)
    {
        OrbitEllipse eb = go.GetComponent <OrbitEllipse>();

        eb.centerObject = parent;
        if (eb == null)
        {
            Debug.LogError("Failed to get OrbitEllipse from prefab:" + go.name);
            return;
        }
        // Awkward test code
        if (parent == star)
        {
            eb.paramBy     = EllipseBase.ParamBy.AXIS_A;
            eb.a           = Random.Range(minRadius, maxRadius);
            eb.inclination = Random.Range(-80f, 80f);
            eb.ecc         = Random.Range(minEccentricity, maxEccentricity);
        }
        else
        {
            // moon test, so keep "a" small
            eb.paramBy     = EllipseBase.ParamBy.AXIS_A;
            eb.a           = moonRadius;
            eb.inclination = Random.Range(-80f, 80f);
            eb.ecc         = 0;
        }
        if (bodyType == KEPLER)
        {
            eb.evolveMode = OrbitEllipse.evolveType.KEPLERS_EQN;
        }
        eb.Init();
        OrbitPredictor op = go.GetComponentInChildren <OrbitPredictor>();

        if (op != null)
        {
            op.SetNBody(nbody);
            op.SetCenterObject(parent);
        }
    }