private void OnCollisionExit(Collision collision) { if (collision.collider.tag == "Orb") { Orb_Logic script = collision.collider.GetComponentInParent <Orb_Logic>(); script.HighlightOrb(false); objectsInRange.Remove(script); } }
private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Orb") { Orb_Logic script = collision.collider.GetComponentInParent <Orb_Logic>(); script.HighlightOrb(true); objectsInRange.Add(script); } }