public static void Initialize()
 {
     OrbServer.Register("UOAR_DeleteItems", typeof(DeleteItems), AccessLevel.GameMaster, true);
 }
Esempio n. 2
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 public static void Initialize()
 {
     // Register this request with the scripted OrbServer and set its alias, type, accesslevel, and whether or not
     // it requires the user to be logged into the UO Client or not.
     OrbServer.Register("GetMyLocation", typeof(GetMyLocation), AccessLevel.Counselor, true);
 }
Esempio n. 3
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 public static void Initialize()
 {
     OrbServer.Register("UOAR_BuildDesign", typeof(BuildDesignRequest), AccessLevel.GameMaster, true);
 }
Esempio n. 4
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 public static void Initialize()
 {
     OrbServer.Register("UOAR_SelectItems", typeof(SelectItemsRequest), AccessLevel.GameMaster, true);
 }
Esempio n. 5
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 public static void Initialize()
 {
     OrbServer.Register("UOAR_GetLocation", typeof(GetLocationRequest), AccessLevel.Batisseur, true);
 }
Esempio n. 6
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 public static void Initialize()
 {
     OrbServer.Register("UOAR_MoveItems", typeof(MoveItemsCommand), AccessLevel.Batisseur, true);
 }
Esempio n. 7
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 public static void Initialize()
 {
     // register the command with the OrbServer
     OrbServer.Register("SendMessage", typeof(SendMessage), AccessLevel.Counselor, true);
 }