public static void Initialize() { OrbServer.Register("UOAR_DeleteItems", typeof(DeleteItems), AccessLevel.GameMaster, true); }
public static void Initialize() { // Register this request with the scripted OrbServer and set its alias, type, accesslevel, and whether or not // it requires the user to be logged into the UO Client or not. OrbServer.Register("GetMyLocation", typeof(GetMyLocation), AccessLevel.Counselor, true); }
public static void Initialize() { OrbServer.Register("UOAR_BuildDesign", typeof(BuildDesignRequest), AccessLevel.GameMaster, true); }
public static void Initialize() { OrbServer.Register("UOAR_SelectItems", typeof(SelectItemsRequest), AccessLevel.GameMaster, true); }
public static void Initialize() { OrbServer.Register("UOAR_GetLocation", typeof(GetLocationRequest), AccessLevel.Batisseur, true); }
public static void Initialize() { OrbServer.Register("UOAR_MoveItems", typeof(MoveItemsCommand), AccessLevel.Batisseur, true); }
public static void Initialize() { // register the command with the OrbServer OrbServer.Register("SendMessage", typeof(SendMessage), AccessLevel.Counselor, true); }