Esempio n. 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("orb"))
     {
         OrbCollider orb     = collision.gameObject.GetComponent <OrbCollider>();
         Orb         orbType = orb.m_Orb;
         if (orbInventory[orbType.Type.Name] < maxOrbs)
         {
             opAud.PlayCue(elementConversion[orbType.Type.Name]);
             IncrementOrb(orbType.Type.Name);
             orb.DestroyObject();
             pUI.UpdateInventoryUI();
         }
     }
 }
Esempio n. 2
0
 private void Awake()
 {
     mm            = GameObject.FindGameObjectWithTag("gameManager").GetComponent <MapManager>();
     m_OrbCollider = GetComponent <OrbCollider>();
 }