Esempio n. 1
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        /// <summary>
        /// Sets the duration of the animation.
        /// </summary>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns></returns>
        public virtual IAnimator For(double duration, OrSo timeType)
        {
            _duration        = new Duration(GetTimeSpan(duration, timeType));
            _durationDefined = true;

            return(this);
        }
Esempio n. 2
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        protected TimeSpan GetTimeSpan(double duration, OrSo timeType)
        {
            switch (timeType)
            {
            case OrSo.Ticks:
                return(TimeSpan.FromTicks((long)duration));

            case OrSo.Seconds:
                return(TimeSpan.FromSeconds(duration));

            default:
                throw new Exception("Improper time type specified");
            }
        }
Esempio n. 3
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        /// <summary>
        /// <para>Executes the user code after a specified duration.</para>
        /// <para>Note: This method produces a working EventToken</para>
        /// </summary>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public override EventToken After(double duration, OrSo timeType)
        {
            DispatcherTimer timer = new DispatcherTimer();
            EventToken placeholder = EventToken.PlaceholderToken();

            timer.Interval = GetTimeSpan(duration, timeType);
            timer.Tick += (s, e) =>
            {
                timer.Stop();
                placeholder.PassOn(Now());
            };
            timer.Start();

            return placeholder;
        }
Esempio n. 4
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        /// <summary>
        /// <para>Executes the user code after a specified duration.</para>
        /// <para>Note: This method produces a working EventToken</para>
        /// </summary>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public override EventToken After(double duration, OrSo timeType)
        {
            DispatcherTimer timer       = new DispatcherTimer();
            EventToken      placeholder = EventToken.PlaceholderToken();

            timer.Interval = GetTimeSpan(duration, timeType);
            timer.Tick    += (s, e) =>
            {
                timer.Stop();
                placeholder.PassOn(Now());
            };
            timer.Start();

            return(placeholder);
        }
Esempio n. 5
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        /// <summary>
        /// Executes the animation after a specified duration after the animation represented by the specified token.
        /// </summary>
        /// <param name="token"></param>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public virtual EventToken After(EventToken token, double duration, OrSo timeType)
        {
            if (_storyboard == null)
            {
                CreateStoryboard();
            }

            _storyboard.AutoReverse = _reverse;

            token.AddChildAnimator(this, GetTimeSpan(duration, timeType));

            if (_eventToken == null)
            {
                _eventToken = new EventToken(_animation, _storyboard);
            }
            return(_eventToken);
        }
Esempio n. 6
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        /// <summary>
        /// Executes the animation after a specified duration.
        /// </summary>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public virtual EventToken After(double duration, OrSo timeType)
        {
            if (_storyboard == null)
            {
                CreateStoryboard();
            }

            _animation.BeginTime = GetTimeSpan(duration, timeType);

            _storyboard.AutoReverse = _reverse;

            _storyboard.Begin();

            if (_eventToken == null)
            {
                _eventToken = new EventToken(_animation, _storyboard);
            }
            return _eventToken;
        }
Esempio n. 7
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        /// <summary>
        /// Executes the animation after a specified duration.
        /// </summary>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public virtual EventToken After(double duration, OrSo timeType)
        {
            if (_storyboard == null)
            {
                CreateStoryboard();
            }


            _animation.BeginTime = GetTimeSpan(duration, timeType);

            _storyboard.AutoReverse = _reverse;

            _storyboard.Begin();

            if (_eventToken == null)
            {
                _eventToken = new EventToken(_animation, _storyboard);
            }
            return(_eventToken);
        }
Esempio n. 8
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        /// <summary>
        /// <para>Executes the user code a specified duration after
        /// the animation represented by the specified token.</para>
        /// <para>Note: This method produces a working EventToken</para>
        /// </summary>
        /// <param name="token"></param>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public override EventToken After(EventToken token, double duration, OrSo timeType)
        {
            EventToken placeholder = EventToken.PlaceholderToken();

            // Separate the delay into stages
            // Use another CodeAnimator to trigger the timer after
            // the original animation
            var afterTokenAnimator = new CodeAnimator(() =>
            {
                DispatcherTimer timer = new DispatcherTimer();
                timer.Interval        = GetTimeSpan(duration, timeType);
                timer.Tick           += (s, e) =>
                {
                    timer.Stop();
                    placeholder.PassOn(Now());
                };
                timer.Start();
            });

            afterTokenAnimator.After(token);

            return(placeholder);
        }
Esempio n. 9
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        /// <summary>
        /// Executes the animation after a specified duration after the animation represented by the specified token.
        /// </summary>
        /// <param name="token"></param>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public virtual EventToken After(EventToken token, double duration, OrSo timeType)
        {
            if (_storyboard == null)
            {
                CreateStoryboard();
            }

            _storyboard.AutoReverse = _reverse;

            token.AddChildAnimator(this, GetTimeSpan(duration, timeType));

            if (_eventToken == null)
            {
                _eventToken = new EventToken(_animation, _storyboard);
            }
            return _eventToken;
        }
Esempio n. 10
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 protected TimeSpan GetTimeSpan(double duration, OrSo timeType)
 {
     switch (timeType)
     {
         case OrSo.Ticks:
             return TimeSpan.FromTicks((long)duration);
         case OrSo.Seconds:
             return TimeSpan.FromSeconds(duration);
         default:
             throw new Exception("Improper time type specified");
     }
 }
Esempio n. 11
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        /// <summary>
        /// Sets the duration of the animation.
        /// </summary>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns></returns>
        public virtual IAnimator For(double duration, OrSo timeType)
        {
            _duration = new Duration(GetTimeSpan(duration, timeType));
            _durationDefined = true;

            return this;
        }
Esempio n. 12
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        /// <summary>
        /// <para>Executes the user code a specified duration after 
        /// the animation represented by the specified token.</para>
        /// <para>Note: This method produces a working EventToken</para>
        /// </summary>
        /// <param name="token"></param>
        /// <param name="duration"></param>
        /// <param name="timeType"></param>
        /// <returns>A token representing the animation</returns>
        public override EventToken After(EventToken token, double duration, OrSo timeType)
        {
            EventToken placeholder = EventToken.PlaceholderToken();

            // Separate the delay into stages
            // Use another CodeAnimator to trigger the timer after
            // the original animation
            var afterTokenAnimator = new CodeAnimator(() =>
            {
                DispatcherTimer timer = new DispatcherTimer();
                timer.Interval = GetTimeSpan(duration, timeType);
                timer.Tick += (s, e) =>
                {
                    timer.Stop();
                    placeholder.PassOn(Now());
                };
                timer.Start();
            });

            afterTokenAnimator.After(token);

            return placeholder;
        }
Esempio n. 13
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 /// <summary>
 /// Dummy method. Does nothing.
 /// </summary>
 /// <param name="duration"></param>
 /// <param name="timeType"></param>
 /// <returns></returns>
 public override IAnimator For(double duration, OrSo timeType)
 {
     return this;
 }
Esempio n. 14
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 /// <summary>
 /// Dummy method. Does nothing.
 /// </summary>
 /// <param name="duration"></param>
 /// <param name="timeType"></param>
 /// <returns></returns>
 public override IAnimator For(double duration, OrSo timeType)
 {
     return(this);
 }