Esempio n. 1
0
 void OnEnable()
 {
             #if UNITY_EDITOR
     furnitureTextures = GameObject.Find("_FurnitureDisplayTextures");
     if (furnitureTextures == null)
     {
         furnitureTextures           = new GameObject("_FurnitureDisplayTextures");
         furnitureTextures.tag       = "EditorOnly";
         GlobalOptionsDisplaySaveVar = furnitureTextures.AddComponent <OptionsDisplaySaveVar>();
         GlobalOptionsDisplaySaveVar.CreateDisplayTextures();
     }
     else
     {
         GlobalOptionsDisplaySaveVar = furnitureTextures.GetComponent <OptionsDisplaySaveVar>();
     }
             #endif
 }
 void OnEnable()
 {
     #if UNITY_EDITOR
     furnitureTextures = GameObject.Find("_FurnitureDisplayTextures");
     if (furnitureTextures==null){
         furnitureTextures = new GameObject("_FurnitureDisplayTextures");
         furnitureTextures.tag="EditorOnly";
         GlobalOptionsDisplaySaveVar=furnitureTextures.AddComponent<OptionsDisplaySaveVar>();
         GlobalOptionsDisplaySaveVar.CreateDisplayTextures();
     }
     else{
         GlobalOptionsDisplaySaveVar=furnitureTextures.GetComponent<OptionsDisplaySaveVar>();
     }
     #endif
 }