void OnEnable() { #if UNITY_EDITOR furnitureTextures = GameObject.Find("_FurnitureDisplayTextures"); if (furnitureTextures == null) { furnitureTextures = new GameObject("_FurnitureDisplayTextures"); furnitureTextures.tag = "EditorOnly"; GlobalOptionsDisplaySaveVar = furnitureTextures.AddComponent <OptionsDisplaySaveVar>(); GlobalOptionsDisplaySaveVar.CreateDisplayTextures(); } else { GlobalOptionsDisplaySaveVar = furnitureTextures.GetComponent <OptionsDisplaySaveVar>(); } #endif }
void OnEnable() { #if UNITY_EDITOR furnitureTextures = GameObject.Find("_FurnitureDisplayTextures"); if (furnitureTextures==null){ furnitureTextures = new GameObject("_FurnitureDisplayTextures"); furnitureTextures.tag="EditorOnly"; GlobalOptionsDisplaySaveVar=furnitureTextures.AddComponent<OptionsDisplaySaveVar>(); GlobalOptionsDisplaySaveVar.CreateDisplayTextures(); } else{ GlobalOptionsDisplaySaveVar=furnitureTextures.GetComponent<OptionsDisplaySaveVar>(); } #endif }