Esempio n. 1
0
        private bool SetActionIfNotAmbiguous(string curArg, OptionsAction action)
        {
            if (_action == action)
            {
                return(true);
            }

            if (_action != OptionsAction.None)
            {
                _action      = OptionsAction.ShowHelp;
                ErrorMessage = $"Options are mutually exclusive: {_actionArg} and {curArg}.";
                ResultCode   = ResultCodes.InvalidArguments;
                return(false);
            }

            _action    = action;
            _actionArg = curArg;
            return(true);
        }
Esempio n. 2
0
    private OptionsAction CreateActionSprite()
    {
        GameObject actionObject = new GameObject(name + " Action");

        actionObject.AddComponent <SpriteRenderer>();
        actionObject.AddComponent <CircleCollider2D>();
        actionObject.AddComponent <OptionsAction>();

        actionObject.transform.parent     = actionSpriteRoot.transform;            // Relative to root
        actionObject.transform.localScale = new Vector2(spriteScale, spriteScale);
        actionObject.GetComponent <SpriteRenderer>().sortingLayerName = "WorldUI"; // Make sure this renders in the UI layer

        CircleCollider2D collider = actionObject.GetComponent <CircleCollider2D>();

        collider.isTrigger = true;
        collider.radius    = 1;

        OptionsAction optionsAction = actionObject.GetComponent <OptionsAction>();

        optionsAction.character = this;

        return(optionsAction);
    }