Esempio n. 1
0
    //draw the node window
    //change this to edit node instead
    void DrawOptionWindow(int id)
    {
        //edit the node
        if (GUILayout.Button("Edit Info"))
        {
            //windowsToAttach.Add(id);
            OptionSettings.OpenWindow(options[id], node);
        }

        GUI.DragWindow();
    }
Esempio n. 2
0
    void DrawBody()
    {
        GUILayout.BeginArea(mainSection);

        //if windowstotattach is 2 and the connecting node isn't parented to that
        if (windowsToAttach.Count == 2 &&
            !(nodeConnections[windowsToAttach[0]].Contains(windowsToAttach[1])))
        {
            attachedWindows.Add(windowsToAttach[0]);
            attachedWindows.Add(windowsToAttach[1]);

            //create new dialogueOption
            //then open up dialogue window editor
            dialogueOption opt = new dialogueOption();
            OptionSettings.OpenWindow(opt, nodes[windowsToAttach[0]]);
            opt._dest = windowsToAttach[1];

            //add the dialogue option to the thingy thing
            nodes[windowsToAttach[0]]._options.Add(opt);

            nodeConnections[windowsToAttach[0]].Add(windowsToAttach[1]);

            windowsToAttach = new List <int>();
        }

        if (attachedWindows.Count >= 2)
        {
            for (int i = 0; i < attachedWindows.Count; i += 2)
            {
                DrawNodeCurve(windows[attachedWindows[i]], windows[attachedWindows[i + 1]]);
            }
        }

        if (redrawLinks)
        {
            Debug.Log("Redrawing");
            for (int i = 0; i < nodes.Count; i++)
            {
                //Debug.Log("Node " + i);
                for (int j = 0; j < nodeConnections[i].Count; j++)
                {
                    //Debug.Log("EY");
                    DrawNodeCurve(windows[i], windows[nodeConnections[i][j]]);
                }
            }
            redrawLinks = false;
        }

        //for the node editor
        //mark beginning area for all popup windows
        BeginWindows();

        //iterate over the contained windows and draw them
        for (int i = 0; i < windows.Count; i++)
        {
            windows[i] = GUI.Window(i, windows[i], DrawNodeWindow, "Node " + i);
        }

        EndWindows();

        GUILayout.EndArea();
    }