public void Update() { if (_skillsInitialized) { _playerPrimarySkill.Update(); _playerSecondarySkill.Update(); OpponentPrimarySkill.Update(); OpponentSecondarySkill.Update(); } }
public void BlockSkill(Player player, Enumerators.SkillType type) { if (player.IsLocalPlayer) { _playerPrimarySkill.BlockSkill(); _playerSecondarySkill.BlockSkill(); } else { OpponentPrimarySkill.BlockSkill(); OpponentSecondarySkill.BlockSkill(); } }
public void DisableSkillsContent(Player player) { if (player.IsLocalPlayer) { _playerPrimarySkill.Hide(); _playerSecondarySkill.Hide(); } else { OpponentPrimarySkill.Hide(); OpponentSecondarySkill.Hide(); } }
private void OpponentSecondarySkillHandlerMouseUpTriggeredHandler(GameObject obj) { OpponentSecondarySkill?.OnMouseUpEventHandler(); }