private void Start() { Player.GetComponent <playerMovement>().Health = playerHealth; Player.GetComponent <playerMovement>().Damage = playerDamage; Wizard.GetComponent <wizardBrain>().Health = wizardHealth; Wizard.GetComponent <wizardBrain>().Damage = wizardDamage; if (Opossum != null) { Opossum.GetComponent <opossumBrain>().Health = opossumHealth; Opossum.GetComponent <opossumBrain>().Damage = opossumDamage; } }
public MoveState(Opossum opossum, bool useFixedupdate) { this.opossum = opossum; this.UseFixedUpdate = useFixedupdate; }