Esempio n. 1
0
        private bool PosValidate(List <Coord> atkRange)
        {
            bool enmyInRange = false;

            Unit unit = Oponent.GetUnitAt(Target);

            foreach (Coord cell in atkRange)
            {
                if (unit.InUnit(cell))
                {
                    enmyInRange = true;
                    break;
                }
            }

            if (!enmyInRange)
            {
                ErrorMsg = NO_ENEMIES;
                return(false);
            }
            else if (!atkRange.Contains(Target))
            {
                ErrorMsg = OUT_OF_RANGE;
                return(false);
            }
            return(true);
        }
Esempio n. 2
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        public override double Value()
        {
            double total = 1;

            if (Coord.Distance(Target, Oponent.GetCultCenter().Position) <
                Coord.Distance(AllyPos, Oponent.GetCultCenter().Position))
            {
                total += 2 * (1 + 1.0 / Coord.Distance(AllyPos, Oponent.GetCultCenter().Position));
            }

            ETerrain terrainAtTarget = Boards.TerrainAt(Target);

            foreach (ETerrain terrain in CurPlayer.GetPawnAt(AllyPos).PositiveTerrains)
            {
                if (terrainAtTarget == terrain)
                {
                    total += 1;
                    break;
                }
            }

            foreach (ABasicPawn enemy in Oponent.GetAttackers())
            {
                if (Coord.Distance(enemy.Position, CurPlayer.GetCultCenter().Position) < BoardConsts.MAX_COL / 2 &&
                    Coord.Distance(Target, enemy.Position) < Coord.Distance(AllyPos, enemy.Position))
                {
                    total += 3.0 * (1 + 1.0 / Coord.Distance(AllyPos, enemy.Position));
                }
            }

            return(total);
        }
Esempio n. 3
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    private void ProcessOponents()
    {
        for (int i = 0; i < oponents.Count; i++)
        {
            Oponent oponent = oponents.GetOponent(i);
            if (oponent.TransCount > 0)
            {
                Trans      t   = oponent.GetTrans(0);
                GameObject obj = GameObject.Find("Client (" + oponent.Id + ")");
                if (obj == null)
                {
                    // Body controlled by keyboard
                    if (oponent.TransCount == 1)
                    {
                        obj = Instantiate(Resources.Load("Avatar/AvatarNoCam")) as GameObject;
                    }

                    // Body controlled by VR sensors
                    if (oponent.TransCount > 1)
                    {
                        obj = Instantiate(Resources.Load("Avatar/AvatarVRNoCam")) as GameObject;
                    }

                    obj.transform.parent = this.transform;
                    obj.name             = "Client (" + oponent.Id + ")";
                }

                for (int j = 0; j < oponent.TransCount; j++)
                {
                    t = oponent.GetTrans(j);
                    Transform child = obj.transform.FindDeepChild(t.Id);
                    if (child == null)
                    {
                        Debug.Log("Transform " + t.Id + " not found");
                        continue;
                    }
                    //Debug.Log("Transform: " + t.Id);
                    child.position = t.Pos;
                    child.rotation = t.Rot;
                }

                --oponent.TTL;
                if (oponent.TTL <= 0)
                {
                    Destroy(obj);
                }
            }
        }

        for (int i = oponents.Count - 1; i >= 0; i--)
        {
            Oponent o = oponents.GetOponent(i);
            if (o.TTL < 0)
            {
                oponents.RemoveOponent(o.Id);
            }
        }
    }
Esempio n. 4
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        private static void StartFight(string playerUnits, string oponentUnits, string expectedResult)
        {
            var    player       = new Player(playerUnits);
            var    oponent      = new Oponent(oponentUnits);
            var    game         = new Game(player, oponent);
            string actualResult = game.GetPlayerBestSequence();

            Assert.AreEqual(expectedResult, expectedResult == "+" ? actualResult[0].ToString() : actualResult);
        }
Esempio n. 5
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    void OnCollisionEnter(Collision colision)
    {
        Oponent op = colision.collider.gameObject.GetComponent <Oponent> ();

        if (op)
        {
            collideWithOponent(op);
        }
    }
    public IEnumerator StartNewGame(OponentType type1, OponentType type2)
    {
        int rnd = UnityEngine.Random.Range(0, 2);

        player   = OponentFactory.Create(type1).Create((TileValue)rnd + 1);
        computer = OponentFactory.Create(type2).Create((TileValue)2 - rnd);
        yield return(new WaitUntil(() => player.IsReady));

        yield return(new WaitUntil(() => computer.IsReady));
    }
Esempio n. 7
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    void OnCollisionEnter(Collision col)
    {
        Oponent op = col.collider.gameObject.GetComponent <Oponent> ();

        if (op)
        {
            op.TakeDamage(damage);
        }
        Destroy(this.gameObject);
    }
Esempio n. 8
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 void collideWithOponent(Oponent oponent)
 {
     oponent.Attack(this);
     if (health <= 0)
     {
         if (onPlayerDeath != null)
         {
             onPlayerDeath(this);
         }
     }
 }
Esempio n. 9
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 // Removed an oponent from the list by id if it exists
 public void RemoveOponent(int id)
 {
     lock (listLock)
     {
         Oponent o = oponents.FirstOrDefault <Oponent>(x => x.Id == id);
         if (o != null)
         {
             oponents.Remove(o);
         }
     }
 }
    public void InitMyPlayer(int id)
    {
        Debug.LogError($"Client: Initing my player {id} {gameObject.name}", gameObject);
        Oponent oponentRole = id == 0 ?
                              GameManager.instance.player :
                              GameManager.instance.computer;

        player.Create((TileValue)1 + id);
        player        = oponentRole as OponentLAN;
        player.inTurn = id == 1;
        player.player = this;
    }
    IEnumerator OneGameLoop()
    {
        OnNewGame();
        int turnCount = 0;

        Logger.Log("Starting the game", LogTheme.gameLoop);
        GameGrid.instance.LockSlots();
        yield return(StartNewGame(oponentType1, oponentType2));

        if (multiplayer)
        {
            while (multiplayer)
            {
                Server.instance.player1.InitMyPlayer(0);
                Server.instance.player2.InitMyPlayer(1);
                do
                {
                    GameGrid.instance.LockSlots();
                    Logger.Log("Waiting turn", LogTheme.gameDebug);
                    yield return(new WaitUntil(() => /*IsGameOver() || */ Server.instance.localPlayerTurn));

                    if (IsGameOver())
                    {
                        Logger.Log("Ending mid game", LogTheme.gameDebug);
                        break;
                    }
                    Logger.Log("Starting turn", LogTheme.gameDebug);
                    GameGrid.instance.UnlockEmptySlots();
                    yield return(new WaitWhile(() => /*!IsGameOver() ||*/ Server.instance.localPlayerTurn));
                } while (!IsGameOver());
                Logger.Log("game Ended", LogTheme.gameDebug);
                OnNewGame();
            }
        }
        else
        {
            GameGrid.instance.UnlockEmptySlots();
            Logger.Log("Game starting", LogTheme.gameLoop);
            currentTurnOponent = player.Value > computer.Value ? player : computer;
            do
            {
                Logger.Log($"{currentTurnOponent.Name}'s turn, this is {++turnCount} turn of the game", LogTheme.gameLoop);
                currentTurnOponent.MakeTurn();
                yield return(new WaitWhile(() => currentTurnOponent.InTurn));

                Logger.Log($"{currentTurnOponent.Name} has made a turn", LogTheme.gameLoop);
                currentTurnOponent = currentTurnOponent == player ? computer : player;
            } while (!IsGameOver());
        }
    }
Esempio n. 12
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 // Adds an oponent to the list of oponents if it doesn't already
 // exist one with the specified id and returns the Oponent object
 public Oponent AddOponent(int id)
 {
     lock (listLock)
     {
         Oponent o = oponents.FirstOrDefault <Oponent>(x => x.Id == id);
         if (o == null)
         {
             o = new Oponent(id);
             oponents.Add(o);
         }
         o.TTL = 100;
         return(o);
     }
 }
Esempio n. 13
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        static void Main(string[] args)
        {
            //Console.ReadLine(); // Not needed
            //var player = new Player(Console.ReadLine());
            //Console.ReadLine(); // Not needed
            //var oponent = new Oponent(Console.ReadLine());

            var player  = new Player("FPFFP");
            var oponent = new Oponent("PFPFPF");
            var game    = new Game(player, oponent);

            Console.WriteLine(game.GetPlayerBestSequence());
            Console.ReadKey();
        }
Esempio n. 14
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        protected override bool Validate()
        {
            bool valid = true;

            if (!Coord.IsValid(AllyPos) || !Coord.IsValid(Target))
            {
                ErrorMsg = INVALID_POS;
                valid    = false;
            }
            else if (Oponent == null)
            {
                ErrorMsg = NO_OPONENT;
                valid    = false;
            }
            else if (CurPlayer == null)
            {
                ErrorMsg = PLAYER;
                valid    = false;
            }
            else if (Boards == null)
            {
                ErrorMsg = NO_BOARDS;
                valid    = false;
            }
            else
            {
                APawn allyPawn = CurPlayer.GetPawnAt(AllyPos);
                if (allyPawn is ABasicPawn)
                {
                    ABasicPawn allyAttackerPawn = CurPlayer.GetPawnAt(AllyPos) as ABasicPawn;
                    if (allyPawn == null)
                    {
                        ErrorMsg = NO_PAWN;
                        valid    = false;
                    }
                    else if (Oponent.GetUnitAt(Target) == null)
                    {
                        ErrorMsg = NO_PAWN;
                        valid    = false;
                    }
                }
                else
                {
                    valid = false;
                }
            }
            return(valid);
        }
Esempio n. 15
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        public override double Value()
        {
            double total = 10;

            if (Oponent.GetUnitAt(Target) is CulturalCenter)
            {
                total += 1.0;
            }
            double remainingHealth = Oponent.GetUnitAt(Target).CurrLife / Oponent.GetUnitAt(Target).TotalLife;

            if (remainingHealth < 0.5)
            {
                total += 3.0;
            }
            if (Coord.Distance(Target, CurPlayer.GetCultCenter().Position) < BoardConsts.MAX_COL / 2)
            {
                total += 1 + 100 / Coord.Distance(Target, CurPlayer.GetCultCenter().Position);
            }
            return(total);
        }
Esempio n. 16
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        private DuelResult Duel()
        {
            while (Player.HasUnits && Oponent.HasUnits ||
                   Player.CurrentUnit.IsAlive && Oponent.HasUnits ||
                   Oponent.CurrentUnit.IsAlive && Player.HasUnits)
            {
                if (Oponent.CurrentUnit == null || !Oponent.CurrentUnit.IsAlive)
                {
                    Oponent.GetNextUnit();
                }
                if (Player.CurrentUnit == null || !Player.CurrentUnit.IsAlive)
                {
                    Player.GetNextUnit();
                }

                Fight(Player.CurrentUnit, Oponent.CurrentUnit);
            }

            return(DuelResult);
        }
Esempio n. 17
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        public string GetPlayerBestSequence()
        {
            string sequence        = GetNextSequence();
            var    drawSequence    = string.Empty;
            var    victorySequence = string.Empty;

            while (!string.IsNullOrEmpty(sequence))
            {
                Player.SetUnits(sequence);
                Player.FinalSequence = string.Empty;
                Oponent.SetUnits(Oponent.GenuineSequence); // Resets the stack of units

                DuelResult duelResult = Duel();

                if (duelResult == DuelResult.Victory)
                {
                    victorySequence = Player.FinalSequence;
                    break;
                }

                if (duelResult == DuelResult.Draw && string.IsNullOrEmpty(drawSequence))
                {
                    drawSequence = Player.FinalSequence;
                }

                sequence = GetNextSequence();
            }

            if (!string.IsNullOrEmpty(victorySequence))
            {
                return(string.Concat("+", victorySequence));
            }

            return(!string.IsNullOrEmpty(drawSequence)
                ? string.Concat("=", drawSequence)
                : string.Concat("-", Player.GenuineSequence));
        }
Esempio n. 18
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        public override bool Execute(bool isSimulation = false)
        {
            bool valid = false;

            if (Validate())
            {
                ABasicPawn   allyPawn = (ABasicPawn)CurPlayer.GetPawnAt(AllyPos);
                Dijkstra     didi     = new Dijkstra(Boards.GetBoard(), AllyPos, allyPawn.AtkRange);
                List <Coord> atkRange = didi.GetValidPaths(Command.ATTACK);
                if (PosValidate(atkRange))
                {
                    valid = true;
                    Unit enemyUnit = Oponent.GetUnitAt(Target);
                    int  damage    = allyPawn.Atk - enemyUnit.Def;
                    if (damage > 0)
                    {
                        HitMsg             = String.Format("{0} HAVE DEALT {1} DAMAGE!", allyPawn.Culture, damage);
                        enemyUnit.CurrLife = enemyUnit.CurrLife - damage;
                        if (enemyUnit.CurrLife <= 0)
                        {
                            Oponent.RemoveUnitAt(Target, Boards);
                            HitMsg += " ENEMY KILLED!!";
                        }
                    }
                    else
                    {
                        HitMsg = BLOCK;
                    }
                }
            }
            //if (!isSimulation) {
            //    UserUtils.PrintSucess((valid) ? (HitMsg) : (ErrorMsg));
            //    Console.ReadLine();
            //}
            return(valid);
        }
Esempio n. 19
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 public void InsertOponent(Oponent oponent)
 {
     m_dataContext.Oponents.InsertOnSubmit(oponent);
 }
 public void UpdateAllGameManagers(GameManager newGameManagerState)
 {
     this.player             = newGameManagerState.player;
     this.computer           = newGameManagerState.computer;
     this.currentTurnOponent = newGameManagerState.currentTurnOponent;
 }
 public void FaceOponent()
 {
     transform.LookAt(Oponent.Position());
 }
Esempio n. 22
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    private void OnMsgRecv(object sender, Client.ClientMsgEventArgs e)
    {
        if (e.Len == 0)
        {
            Debug.Log("Disconnected from the server");
            online = false;
            return;
        }
        online = true;

        int    dataIndex = 0;
        Packet packet    = PacketBuilder.Parse(e.Buffer, ref dataIndex);

        // Process the packet
        switch (packet.Type)
        {
        case Packet.PacketType.Text:
            recvText        = ((PacketText)packet).Data;
            receivedNewText = true;
            Debug.Log("[S->C]: " + recvText + " (" + packet.Size + " of " + e.Len + " bytes)");
            break;

        case Packet.PacketType.Spawn:
            spawn       = ((PacketSpawn)packet).Data;
            justSpawned = true;
            Debug.Log("[S->C]: Spawn Position = " + spawn.Pos + " (" + packet.Size + " of " + e.Len + " bytes)");
            break;

        case Packet.PacketType.OtherClients:
            var others = ((PacketOtherClients)packet).Data;
            foreach (var c in others)
            {
                // Add or update an oponent by its Id (and restore its TTL)
                Oponent oponent = oponents.AddOponent(c.Id);
                for (int i = 0; i < c.TransCount; i++)
                {
                    oponent.AddTransform(c.GetTrans(i));
                }
            }
            break;

        case Packet.PacketType.Objects:
            List <Trans> objectsRecv = ((PacketObjects)packet).Data;
            foreach (var o in objectsRecv)
            {
                Trans t = objects.Where(x => x.Id == o.Id).FirstOrDefault();
                if (t == null)
                {
                    Debug.Log("Received " + o.Id + " for the first time");
                    objects.Add(o);
                }
                else
                {
                    t.Pos = o.Pos;
                    t.Rot = o.Rot;
                }
            }
            break;

        case Packet.PacketType.Benchmark:
            NetBenchmarks b = ((PacketBenchmark)packet).Data;
            b.recvTimeStamp = new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds();
            Packet p = PacketBuilder.Build(Packet.PacketType.Benchmark, b);
            client.Send(p.ToArray(), p.Size);
            break;

        default:
            Debug.Assert(false);
            Debug.LogError("Invalid PacketType" + " (" + packet.Size + " of " + e.Len + " bytes)");
            break;
        }
    }
Esempio n. 23
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 public AttackListItem(Oponent oponent)
 {
     this.m_oponent = oponent;
     InitializeComponent();
 }
Esempio n. 24
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    private bool HandleServerPacket(byte[] data, int size)
    {
        if (size == 0)
        {
            Debug.Log("Disconnected from the server");
            return(false);
        }

        int dataIndex = 0;

        // Keep reading while there is data left in the buffer
        while (dataIndex < size)
        {
            // Parse a packet from the data buffer
            Packet packet = PacketBuilder.Parse(data, ref dataIndex);

            // Process the packet
            switch (packet.Type)
            {
            case Packet.PacketType.Text:
                recvText        = ((PacketText)packet).Data;
                receivedNewText = true;
                Debug.Log("[S->C]: " + recvText + " (" + packet.Size + " of " + size + " bytes)");
                break;

            case Packet.PacketType.Spawn:
                spawn       = ((PacketSpawn)packet).Data;
                justSpawned = true;
                Debug.Log("[S->C]: Spawn Position = " + spawn.Pos + " (" + packet.Size + " of " + size + " bytes)");
                break;

            case Packet.PacketType.OtherClients:
                var others = ((PacketOtherClients)packet).Data;
                foreach (var c in others)
                {
                    // Add or update an oponent by its Id (and restore its TTL)
                    Oponent oponent = oponents.AddOponent(c.Id);
                    for (int i = 0; i < c.TransCount; i++)
                    {
                        oponent.AddTransform(c.GetTrans(i));
                    }
                }
                break;

            case Packet.PacketType.Objects:
                List <Trans> objectsRecv = ((PacketObjects)packet).Data;
                foreach (var o in objectsRecv)
                {
                    Trans t = objects.Where(x => x.Id == o.Id).FirstOrDefault();
                    if (t == null)
                    {
                        Debug.Log("Received " + o.Id + " for the first time");
                        objects.Add(o);
                    }
                    else
                    {
                        t.Pos = o.Pos;
                        t.Rot = o.Rot;
                    }
                }
                break;

            case Packet.PacketType.Benchmark:
                NetBenchmarks b = ((PacketBenchmark)packet).Data;
                b.recvTimeStamp = new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds();
                PacketBuilder.Build(Packet.PacketType.Benchmark, b).Send(socket, new AsyncCallback(SendCallback));
                break;

            default:
                Debug.Assert(false);
                Debug.LogError("Invalid PacketType" + " (" + packet.Size + " of " + size + " bytes)");
                break;
            }
        }

        return(true);
    }
Esempio n. 25
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 public Game(Player player, Oponent oponent)
 {
     Player    = player;
     Oponent   = oponent;
     Sequences = new Stack <string>(Swapper.GetAllPermutations(Player.GenuineSequence));
 }