Esempio n. 1
0
        private void StopInternal()
        {
            OpenXRFeature.ReceiveLoaderEvent(this, OpenXRFeature.LoaderEvent.SubsystemStop);

            if (inputSubsystem?.running ?? false)
            {
                StopSubsystem <XRInputSubsystem>();
            }

            if (displaySubsystem?.running ?? false)
            {
                StopSubsystem <XRDisplaySubsystem>();
            }

            OpenXRInput.Stop();

            Internal_EndSession();
        }
        private bool StartInternal()
        {
            // In order to get XrReady, we have to at least attempt to create
            // the session if it isn't already there.
            if (!Internal_CreateSessionIfNeeded())
            {
                return(false);
            }

            if (currentOpenXRState != OpenXRFeature.NativeEvent.XrReady ||
                (currentLoaderState != LoaderState.StartAttempted && currentLoaderState != LoaderState.Started))
            {
                return(true);
            }

            // calls xrBeginSession
            Internal_BeginSession();

            OpenXRInput.AttachActionSets();

            // Note: Display has to be started before Input so that Input can have access to the Session object
            StartSubsystem <XRDisplaySubsystem>();
            if (!displaySubsystem?.running ?? false)
            {
                return(false);
            }

            StartSubsystem <XRInputSubsystem>();
            if (!inputSubsystem?.running ?? false)
            {
                return(false);
            }

            OpenXRFeature.ReceiveLoaderEvent(this, OpenXRFeature.LoaderEvent.SubsystemStart);

            return(true);
        }
Esempio n. 3
0
        /// <summary>
        /// See [XRLoader.DeInitialize](xref:UnityEngine.XR.Management.XRLoader.Stop)
        /// </summary>
        /// <returns>True if deinitialized, false otherwise.</returns>
        public override bool Deinitialize()
        {
            if (currentLoaderState == LoaderState.Uninitialized)
            {
                return(true);
            }

            if (!validLoaderDeinitStates.Contains(currentLoaderState))
            {
                return(false);
            }

            currentLoaderState = LoaderState.DeinitializeAttempted;

            try
            {
#if TEST_SUPPORT
                if (ShouldExitEarly())
                {
                    return(false);
                }

                // The test hook above will leave the loader in a half initialized state.  To work
                // around this we reset the instance pointer if it is missing.
                if (Instance == null)
                {
                    Instance = this;
                }
#endif
                Application.onBeforeRender -= ProcessOpenXRMessageLoop;

                ProcessOpenXRMessageLoop(); // Drain any remaining events.

                OpenXRFeature.ReceiveLoaderEvent(this, OpenXRFeature.LoaderEvent.SubsystemDestroy);

                DestroySubsystem <XRInputSubsystem>();
                DestroySubsystem <XRDisplaySubsystem>();

                DiagnosticReport.DumpReport("System Shutdown");

                Internal_DestroySession();

                ProcessOpenXRMessageLoop();

                Internal_UnloadOpenXRLibrary();

                currentLoaderState = LoaderState.Uninitialized;

                if (unhandledExceptionHandler != null)
                {
                    AppDomain currentDomain = AppDomain.CurrentDomain;
                    currentDomain.UnhandledException -= unhandledExceptionHandler;
                    unhandledExceptionHandler         = null;
                }

                return(base.Deinitialize());
            }
            finally
            {
                // Ensure we always clear the instance reference even if some part of Deinitialize threw an exception
                Instance = null;
            }
        }
Esempio n. 4
0
        private bool InitializeInternal()
        {
            Instance = this;

            currentLoaderState = LoaderState.InitializeAttempted;

#if TEST_SUPPORT
            if (ShouldExitEarly())
            {
                return(false);
            }
#endif

#if UNITY_EDITOR
            if (!DisableValidationChecksOnEnteringPlaymode)
            {
                if (OpenXRProjectValidation.LogPlaymodeValidationIssues())
                {
                    return(false);
                }
            }
#endif

            OpenXRFeature.Initialize();

            if (!LoadOpenXRSymbols())
            {
                Debug.LogError("Failed to load openxr runtime loader.");
                return(false);
            }

            // Sort the features array by priority in descending order (highest priority first)
            OpenXRSettings.Instance.features = OpenXRSettings.Instance.features
                                               .Where(f => f != null)
                                               .OrderByDescending(f => f.priority)
                                               .ThenBy(f => f.nameUi)
                                               .ToArray();

            OpenXRFeature.HookGetInstanceProcAddr();

            if (!Internal_InitializeSession())
            {
                return(false);
            }

            SetApplicationInfo();
            RequestOpenXRFeatures();
            RegisterOpenXRCallbacks();

            if (null != OpenXRSettings.Instance)
            {
                OpenXRSettings.Instance.ApplySettings();
            }

            if (!CreateSubsystems())
            {
                return(false);
            }

            if (OpenXRFeature.requiredFeatureFailed)
            {
                return(false);
            }

            OpenXRAnalytics.SendInitializeEvent(true);

            OpenXRFeature.ReceiveLoaderEvent(this, OpenXRFeature.LoaderEvent.SubsystemCreate);

            OpenXRInput.Initialize();

            DebugLogEnabledSpecExtensions();

            Application.onBeforeRender += ProcessOpenXRMessageLoop;
            currentLoaderState          = LoaderState.Initialized;
            return(true);
        }