// Use this for initialization void Start() { hasWeapon = false; isPick = false; currWeapon = 0; currShield = 0; posOffsetBack = new Vector3(0, 0, -0.1f); rotOffsetBack.eulerAngles = new Vector3(0, 0, 180f); posOffsetBack_Shield = new Vector3(0, -0.2f, -0.2f); rotOffsetBack_Shield.eulerAngles = new Vector3(0, 180f, 0); posOffsetRight = new Vector3(0, 0f, 0); rotOffsetRight.eulerAngles = new Vector3(0, 0, 0); posOffsetLeft = new Vector3(0, 0f, 0); rotOffsetLeft.eulerAngles = new Vector3(0, 0, 0); owm = GetComponent <OpenWorldMovement>(); anim = owm.anim; player = GetComponent <Player>(); maxHP = 60; HP = maxHP; //CreateWeapon(); }
// Use this for initialization void Start() { movement = InventorySystem.instance.player.GetComponent <OpenWorldMovement>(); staminaImage = GetComponent <Image>(); staminaImageBack = GetComponentInParent <RawImage>(); color = staminaImage.color; backColor = staminaImageBack.color; maxStamina = movement.stamina; }
// Use this for initialization void Start() { openWorldMovement = this.GetComponent <OpenWorldMovement>(); freeClimb = GetComponent <SA.FreeClimb>(); }
// Use this for initialization void Start() { owm = GetComponent <OpenWorldMovement>(); sc = GetComponent <SlopeController>(); Init(); }