Esempio n. 1
0
    // 打开窗口 通过callback可以在回调中获取界面对象,param可以传递数据给OnBindData函数
    public void OpenWindow <T>(OpenWindowHandler callback) where T : UIWindow
    {
        string winName = GetWindowName <T>();

        if (string.IsNullOrEmpty(winName))
        {
            return;
        }

        UIWindow openedWindow = FindWindow <T>();

        if (openedWindow != null)
        {
            if (!openedWindow.IsShown)
            {
                // 如果窗口有隐藏,则直接显示,如果已经处于显示状态,则直接忽略
                openedWindow.OnBindData(null);
                openedWindow.OnRefreshWindow();
                openedWindow.Show();
                openedWindow.PlayOpenAnimation();

                // TODO 看实际情况决定是否播放开启音效

                // 响应外部回调事件
                if (callback != null)
                {
                    callback(openedWindow);
                }
            }
        }
        else
        {
            string path = "GUI/" + winName;

            GameObject prefab = Resources.Load(path) as GameObject;

            GameObject go = Instantiate(prefab) as GameObject;
            InitWindow(winName, go, callback, null);
        }
    }
Esempio n. 2
0
    private void InitWindow(string winName, GameObject go, OpenWindowHandler callback, params object[] param)
    {
        UIWindow window = go.GetComponent <UIWindow>();

        if (!window)
        {
            return;
        }

        Transform parent = _root.transform;

        // 根据层级配置决定附加在哪个层
        if (window.Layer == UIWindow.WindowLayer.NORMAL)
        {
            parent = _root.transform;
        }
        else if (window.Layer == UIWindow.WindowLayer.TOPMOST)
        {
            parent = _rootTopmost != null ? _rootTopmost.transform : _root.transform;
        }
        else if (window.Layer == UIWindow.WindowLayer.BG)
        {
            parent = _rootBg != null ? _rootBg.transform : _root.transform;
        }

        // 添加Selectable防止穿透
        if (!window.IgnoreRaycast)
        {
            Selectable selectable = go.GetComponent <Selectable>();
            if (selectable == null)
            {
                selectable = go.AddComponent <Selectable>();
            }

            selectable.transition = Selectable.Transition.None;
        }

        // TODO 看看如何统一局部坐标和全局坐标
        if (window.StartPosition.sqrMagnitude > 0)
        {
            window.transform.localPosition = window.StartPosition;
        }
        else
        {
            go.transform.localPosition = Vector3.zero;
        }

        if (window.IsShowBackground || window.BackgroundEvent != UIWindow.ClickEvent.NONE)
        {
            GameObject    goBackground = new GameObject(winName + "_BG");
            RectTransform rt           = goBackground.AddComponent <RectTransform>();
            rt.localPosition = Vector3.zero;
            rt.localScale    = Vector3.one;

            rt.anchorMin        = new Vector2(0, 0);
            rt.anchorMax        = new Vector2(1, 1);
            rt.anchoredPosition = new Vector2(0.5f, 0.5f);
            rt.sizeDelta        = Vector3.one;
            rt.pivot            = new Vector2(0.5f, 0.5f);
            Image image = goBackground.AddComponent <Image>();

            if (window.IsShowBackground)
            {
                image.color = window.BackgroundColor;
            }
            else
            {
                image.color = new Color(0, 0, 0, 0);
            }

            Button btn = goBackground.AddComponent <Button>();
            btn.transition = Selectable.Transition.None;
            btn.onClick.AddListener(window.OnClickBackground);

            go.transform.SetParent(goBackground.transform, false);
            goBackground.transform.SetParent(parent, false);

            window.WindowObject = goBackground;
        }
        else
        {
            go.transform.SetParent(parent, false);
            window.WindowObject = go;
        }

        // 如果设定为独立互斥窗口,则关闭其他界面
        if (window.IsMutexWindow)
        {
            CloseAllWindow(winName);
        }

        go.name = winName;
        go.transform.localScale = Vector3.one;
        go.SetActive(true);

        _openedWindows.Add(window);

        window.HasInit = true;
        window.OnOpenWindow();
        window.OnBindData(param);
        window.OnRefreshWindow();
        window.PlayOpenAnimation();

        if (!string.IsNullOrEmpty(window.OpenSound))
        {
            AudioController.PlaySound(window.OpenSound);
        }

        // 响应外部回调事件
        if (callback != null)
        {
            callback(window);
        }

        if (window.Layer == UIWindow.WindowLayer.TOPMOST)
        {
            Utils.SetLayer(window.WindowObject.transform, UITop);
        }

        if (window.BackgroundBlur)
        {
            EnableBlur(true);
        }
    }