Esempio n. 1
0
        static void Main(string[] args)
        {
            Game         game = new Game();
            OpenTKWindow gw   = new OpenTKWindow(game);

            gw.Run(Game.FPS);
        }
Esempio n. 2
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        public static void Main()
        {
            Scene        scene  = new Exercise1();
            OpenTKWindow window = new OpenTKWindow(scene);

            window.Run();
        }
Esempio n. 3
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        public Space()
        {
            var kernal = new StandardKernel(new TestModule());
            using (var engine = kernal.Get<GameEngine>())
            {
                //engine.Renderer = new OpenTKRenderer();
                //engine.Renderer.Setup();
                //ThreadPool.QueueUserWorkItem(Renderer.Start);
                engine.Timer.TimerMessages.Subscribe(m =>
                {
                   // Console.WriteLine("{0} - {1}".fmt(m.CurrentTickTime.GameTimeElapsed.ToString(), m.Message));
                });

                engine.Timer.Subscribe(t =>
                {
                  // Console.WriteLine("Doing stuff.");
                });

                Setup(engine);

                engine.Bus.OfType<SystemMessage>().Subscribe(m => Console.WriteLine("{0} SYSTEM - {1}", m.TimeSent.ToString(), m.Message));
                engine.Bus.Add(new SystemMessage(engine.Timer.LastTickTime, "OpenTK starting."));
                ThreadPool.QueueUserWorkItem(new WaitCallback(delegate(object state) {
                    using (OpenTKWindow p = new OpenTKWindow(engine))
                    {
                       // p.AddView(typeof(TestUnit), new TestUnitView());
                        p.Run();
                    }
                }), null);

                bool finish = false;
                while (!finish)
                {
                    engine.Start();

                    Console.ReadKey(true);

                    engine.Stop();

                    if (Console.ReadKey(true).Key == ConsoleKey.Escape)
                        finish = true;
                }

                Console.WriteLine("Timer should have stopped.");
                Console.WriteLine("Press any key to continue...");
                Console.ReadKey(true);

            }
        }
Esempio n. 4
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        static void Main(string[] args)
        {
            Queue <string> argq = new Queue <string>(args);

            while (argq.Count > 0)
            {
                string arg = argq.Dequeue();
                if (arg == "--debug")
                {
                    Debugger.Launch();
                }
            }

            /*ImGuiOpenTKCSWindow*/ Instance = new YourGameWindow();
            Instance.Run();
            Instance.Dispose();
        }
Esempio n. 5
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 public override void Run( )
 {
     OpenTKWindow.Run( );
 }
Esempio n. 6
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 /// <summary>
 /// Begins the main loop.
 /// </summary>
 /// <param name="updateRate">Number of frames/updates per second.</param>
 public void Run(float updateRate)
 {
     OpenTKWindow.Run(updateRate);
 }