private void btnLoadLevel_Click(object sender, EventArgs e)
        {
            int levelDMAIndex = GetLevelDMAIndex();

            _selectedLevelDMA = levelDMAIndex;
            SF64ROM.Instance.LoadROMResources();

            List <SFLevelObject> levelObjects = ((LevelDMAFile)SF64ROM.Instance.DMATable[levelDMAIndex]).LevelObjects;

            _gameObjCount = levelObjects.Count;

            if (!SF64ROM.Instance.IsROMLoaded || SF64ROM.Instance.DMATable.Count <= levelDMAIndex)
            {
                //Error message
                MessageBox.Show("Rom file not loaded correctly, try reloading the ROM.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (SF64ROM.Instance.DMATable[levelDMAIndex].DMAInfo.CFlag == 0x01)
            {
                //Error message
                MessageBox.Show("Specified level file is compressed, decompress before trying again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            InitDListNavigEnabled(true);
            SetupDList();

            _glControl.LevelObjects        = levelObjects;
            _glControl.SelectedObjectIndex = -1;
            _glControl.ReDraww();
        }
Esempio n. 2
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        private void btnLoadLevel_Click(object sender, EventArgs e)
        {
            //if (!SF64ROM.Instance.IsROMLoaded || SF64ROM.Instance.DMATable.Count <= levelDMAIndex)
            //{
            //    //Error message
            //    MessageBox.Show("Rom file not loaded correctly, try reloading the ROM.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            //    return;
            //}

            //if (SF64ROM.Instance.DMATable[levelDMAIndex].DMAInfo.CFlag == 0x01)
            //{
            //    //Error message
            //    MessageBox.Show("Specified level file is compressed, decompress before trying again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            //    return;
            //}

            int dmaIndex = Convert.ToInt32(txtDMA.Text);
            int offset   = Convert.ToInt32(txtOffset.Text, 16);

            F3DEXParser _f3dex = new F3DEXParser();

            //_f3dex.InitInvalidModels();

            byte[] dmaBytes = SF64ROM.Instance.DMATable[dmaIndex].GetAsBytes();

            //We know that the 0x190 is the limit for the simple objects
            //if (obj.ID < 0x190)
            //{
            //    obj.DListOffset = _referenceDMA.SimpleObjects[obj.ID].DListOffset;

            //    // dlist offset sanity checks
            //    if (((obj.DListOffset & 3) != 0x0) ||							// dlist offset not 4 byte aligned
            //        ((obj.DListOffset & 0xFF000000) == 0x80000000))	// dlist offset lies in ram, leave it alone for now
            //        obj.DListOffset = 0x00;

            //    else if (obj.DListOffset != 0x00 && (byte)((obj.DListOffset & 0xFF000000) >> 24) == 0x06) //Need segment 6
            //    {
            //        //Load through the F3DEX parser, assign the DisplayListIndex to the Simple Object in the Reference DMA
            //        //In the future we'll serialize the F3DEX commands/textures/vertices too, but for functional purposes
            //        // we'll just use the blank binary
            //        if (_referenceDMA.SimpleObjects[obj.ID].GLDisplayListOffset == F3DEXParser.InvalidBox)
            //            _referenceDMA.SimpleObjects[obj.ID].GLDisplayListOffset = _f3dex.ReadGameObject(levelBytes, obj.DListOffset); //KEEP AN EYE OUT FOR ANY CROSS-DMA REFERENCES
            //    }
            //}

            try
            {
                _glControl.SingleObjectDLIndices = _f3dex.ReadGameObject(SF64ROM.Instance.DMATable[dmaIndex], dmaBytes, (uint)offset);
            }
            catch
            {
                _glControl.SingleObjectDLIndices = F3DEXParser.InvalidBox;
            }

            _glControl.SelectedObjectIndex = -1;
            _glControl.ReDraww();
        }
Esempio n. 3
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        //private void cbLevelSelect_SelectedIndexChanged(object sender, EventArgs e)
        //{
        //    //Include index 4?
        //    if (cbLevelSelect.SelectedIndex == 11 || cbLevelSelect.SelectedIndex == 12 ||
        //        cbLevelSelect.SelectedIndex == 13 || cbLevelSelect.SelectedIndex == 15)
        //    {
        //        btnLoadLevel.Enabled = false;
        //    }
        //    else
        //        btnLoadLevel.Enabled = true;
        //}

        //private int _gameObjCount;
        //private int _selectedGameObject;
        //public int _selectedLevelDMA;


        //private void btnLoadLevel_Click(object sender, EventArgs e)
        //{
        //    int levelDMAIndex = GetLevelDMAIndex();

        //    _selectedLevelDMA = levelDMAIndex;
        //    SF64ROM.Instance.LoadROMResources();

        //    List<SFLevelObject> levelObjects = ((LevelDMAFile)SF64ROM.Instance.DMATable[levelDMAIndex]).LevelObjects;
        //    _gameObjCount = levelObjects.Count;

        //    if (!SF64ROM.Instance.IsROMLoaded || SF64ROM.Instance.DMATable.Count <= levelDMAIndex)
        //    {
        //        //Error message
        //        MessageBox.Show("Rom file not loaded correctly, try reloading the ROM.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
        //        return;
        //    }

        //    if (SF64ROM.Instance.DMATable[levelDMAIndex].DMAInfo.CFlag == 0x01)
        //    {
        //        //Error message
        //        MessageBox.Show("Specified level file is compressed, decompress before trying again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
        //        return;
        //    }

        //    InitDListNavigEnabled(true);
        //    SetupDList();

        //    _glControl.LevelObjects = levelObjects;
        //    _glControl.SelectedObjectIndex = -1;
        //    _glControl.ReDraww();
        //}

        //private void SetupDList()
        //{
        //    tvLevelInfo.Nodes.Clear();

        //    if (_selectedLevelDMA == -1)
        //        return;

        //    //Load the level loader's game objects into the dlist thing
        //    List<SFLevelObject> objects = ((LevelDMAFile)SF64ROM.Instance.DMATable[_selectedLevelDMA]).LevelObjects;

        //    for (int i = 0; i < objects.Count; i++)
        //    {
        //        tvLevelInfo.Nodes.Add(new TreeNode(string.Format("Object {0} at {1} ({2})", i, objects[i].LvlPos, ByteHelper.DisplayValue(objects[i].ID))));
        //    }
        //}

        //private int GetLevelDMAIndex()
        //{
        //    switch (cbLevelSelect.SelectedIndex)
        //    {
        //        case 0:
        //            return 18;
        //        case 1:
        //            return 19;
        //        case 2:
        //            return 26;
        //        case 3:
        //            return 29;
        //        case 4:
        //            return 29;
        //        case 5:
        //            return 35;
        //        case 6:
        //            return 30;
        //        case 7:
        //            return 36;
        //        case 8:
        //            return 37;
        //        case 9:
        //            return 47;
        //        case 10:
        //            return 53;
        //        case 11:
        //            return -1;
        //        case 12:
        //            return -1;
        //        case 13:
        //            return -1;
        //        case 14:
        //            return 34;
        //        case 15:
        //            return -1;
        //        case 16:
        //            return 38;
        //        case 17:
        //            return 33;
        //        case 18:
        //            return 27;
        //        case 19:
        //            return 31;
        //        case 20:
        //            return 12;
        //        default:
        //            return -1;
        //    }
        //}

        //private void txtMod_TextChanged(object sender, EventArgs e)
        //{
        //    try
        //    {
        //        List<SFLevelObject> objects = ((LevelDMAFile)SF64ROM.Instance.DMATable[_selectedLevelDMA]).LevelObjects;

        //        SFLevelObject obj = objects[_selectedGameObject];
        //        obj.X = Convert.ToInt16(txtModX.Text);
        //        obj.XRot = Convert.ToInt16(txtModXRot.Text);
        //        obj.Y = Convert.ToInt16(txtModY.Text);
        //        obj.YRot = Convert.ToInt16(txtModYRot.Text);
        //        obj.Z = Convert.ToInt16(txtModZ.Text);
        //        obj.ZRot = Convert.ToInt16(txtModZRot.Text);
        //        objects[_selectedGameObject] = obj;


        //        //int levelDMAIndex = GetLevelDMAIndex();

        //        //_levelLoader.SaveGameObject(cbLevelSelect.SelectedIndex, F3DEXParser.SelectedGameObject);

        //        //_levelLoader.ExecuteDisplayLists(F3DEXParser.SelectedGameObject);
        //        _glControl.ReDraww();
        //    }
        //    catch (Exception ee) { };
        //}

        //private void tvLevelInfo_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
        //{
        //    List<SFLevelObject> objects = ((LevelDMAFile)SF64ROM.Instance.DMATable[_selectedLevelDMA]).LevelObjects;

        //    //Move the camera to the object
        //    SFLevelObject obj = objects[_selectedGameObject];

        //    SFCamera.MoveCameraTo((float)obj.X, (float)obj.Y, (float)obj.Z - obj.LvlPos);
        //}

        //private void LoadModelNavigInfo()
        //{
        //    if (_selectedLevelDMA == -1)
        //    {

        //        txtModX.TextChanged -= txtMod_TextChanged;
        //        txtModXRot.TextChanged -= txtMod_TextChanged;
        //        txtModY.TextChanged -= txtMod_TextChanged;
        //        txtModYRot.TextChanged -= txtMod_TextChanged;
        //        txtModZ.TextChanged -= txtMod_TextChanged;
        //        txtModZRot.TextChanged -= txtMod_TextChanged;

        //        txtModDList.Text = string.Empty;
        //        txtModID.Text = string.Empty;
        //        txtModPos.Text = string.Empty;
        //        txtModUnk.Text = string.Empty;
        //        txtModX.Text = string.Empty;
        //        txtModXRot.Text = string.Empty;
        //        txtModY.Text = string.Empty;
        //        txtModYRot.Text = string.Empty;
        //        txtModZ.Text = string.Empty;
        //        txtModZRot.Text = string.Empty;

        //        txtModX.TextChanged += txtMod_TextChanged;
        //        txtModXRot.TextChanged += txtMod_TextChanged;
        //        txtModY.TextChanged += txtMod_TextChanged;
        //        txtModYRot.TextChanged += txtMod_TextChanged;
        //        txtModZ.TextChanged += txtMod_TextChanged;
        //        txtModZRot.TextChanged += txtMod_TextChanged;

        //    }
        //    else
        //    {
        //        List<SFLevelObject> objects = ((LevelDMAFile)SF64ROM.Instance.DMATable[_selectedLevelDMA]).LevelObjects;
        //        SFLevelObject obj = objects[_selectedGameObject];


        //        txtModX.TextChanged -= txtMod_TextChanged;
        //        txtModXRot.TextChanged -= txtMod_TextChanged;
        //        txtModY.TextChanged -= txtMod_TextChanged;
        //        txtModYRot.TextChanged -= txtMod_TextChanged;
        //        txtModZ.TextChanged -= txtMod_TextChanged;
        //        txtModZRot.TextChanged -= txtMod_TextChanged;

        //        txtModDList.Text = ByteHelper.DisplayValue(obj.DListOffset);
        //        txtModID.Text = obj.ID.ToString();
        //        txtModPos.Text = obj.LvlPos.ToString();
        //        txtModUnk.Text = obj.Unk.ToString();
        //        txtModX.Text = obj.X.ToString();
        //        txtModXRot.Text = obj.XRot.ToString();
        //        txtModY.Text = obj.Y.ToString();
        //        txtModYRot.Text = obj.YRot.ToString();
        //        txtModZ.Text = obj.Z.ToString();
        //        txtModZRot.Text = obj.ZRot.ToString();

        //        txtModX.TextChanged += txtMod_TextChanged;
        //        txtModXRot.TextChanged += txtMod_TextChanged;
        //        txtModY.TextChanged += txtMod_TextChanged;
        //        txtModYRot.TextChanged += txtMod_TextChanged;
        //        txtModZ.TextChanged += txtMod_TextChanged;
        //        txtModZRot.TextChanged += txtMod_TextChanged;
        //    }
        //}

        //private void InitDListNavigEnabled(bool enable)
        //{
        //    if (!enable)
        //    {
        //        txtModDList.Clear();
        //        txtModID.Clear();
        //        txtModPos.Clear();
        //        txtModUnk.Clear();
        //        txtModX.Clear();
        //        txtModXRot.Clear();
        //        txtModY.Clear();
        //        txtModYRot.Clear();
        //        txtModZ.Clear();
        //        txtModZRot.Clear();
        //    }
        //    else
        //    {
        //        _selectedGameObject = 0;
        //        LoadModelNavigInfo();
        //    }
        //}

        //private void tvLevelInfo_AfterSelect(object sender, TreeViewEventArgs e)
        //{
        //    int objIndex = e.Node.Index;

        //    if (objIndex < _gameObjCount)
        //    {
        //        _selectedGameObject = objIndex;
        //        LoadModelNavigInfo();
        //        _glControl.SelectedObjectIndex = objIndex;
        //        _glControl.ReDraww();
        //    }
        //}

        public void RefreshGL()
        {
            _glControl.ReDraww();
        }