/// <summary> /// /// </summary> /// <param name="target"></param> public static void GenerateMipmap(MipmapTarget target) { if (_glGenerateMipmap == null) { _glGenerateMipmap = OpenGL.GetDelegateFor <OpenGL.glGenerateMipmap>(); } _glGenerateMipmap((uint)target); }
/// <summary> /// /// </summary> /// <param name="target"></param> public static void GenerateMipmap(MipmapTarget target) { if (_glGenerateMipmap == null) { _glGenerateMipmap = OpenGL.GetDelegateFor<OpenGL.glGenerateMipmap>(); } _glGenerateMipmap((uint)target); }