/// <summary> /// Returns an integers representing if an OpenGL state was enabled, disabled or not set. No OpenGL getter function is /// called to retrieve the actual state of the variables, which means that changes resulting from OpenGL calls done /// outside this wrapper, will not be considered. /// </summary> /// <param name="capability"> /// The OpenGL state's OpenGL enum. /// </param> /// <returns> /// 0 if the requested state has been disabled, /// 1 if the requested state has been enabled, /// -1 if the requested state has never been set using this class. /// </returns> public int IsStateEnabled(OpenGL.EnableCap /*GLenum*/ capability) { if (!d_enabledOpenGLStates.ContainsKey(capability)) { return(-1); } var isEnabled = d_enabledOpenGLStates[capability]; return(isEnabled ? 1 : 0); }
public void Disable(OpenGL.EnableCap /*GLenum*/ capability) { if (d_enabledOpenGLStates.ContainsKey(capability)) { if (d_enabledOpenGLStates[capability] != false) { OpenGL.GL.Disable(capability); d_enabledOpenGLStates[capability] = false; } } else { d_enabledOpenGLStates[capability] = false; OpenGL.GL.Disable(capability); } }