Esempio n. 1
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    public void InitializeComponents(MeshRenderer ReadImageMat, MeshRenderer WriteImageMat, int CameraIndex)
    {
        this.ReadImageMat  = ReadImageMat;
        this.WriteImageMat = WriteImageMat;

        WebCams = WebCamTexture.devices;

        if ((WebCams != null) && (WebCams.Length > 0) && CameraIndex != 0)
        {
#if (UNITY_ANDROID || UNITY_IOS || UNITY_WP8 || UNITY_WP8_1) && !UNITY_EDITOR
            CameraIndex = 1;
#endif

            StreamingCamera = new WebCamTexture(WebCams[CameraIndex - 1].name, 512, 512, 15);
            StreamingCamera.Play();
            this.ReadImageMat.material.mainTexture = StreamingCamera;
        }

        int ImageWidth  = ReadImageMat.material.mainTexture.width;
        int ImageHeight = ReadImageMat.material.mainTexture.height;

        ImageRecognitionOptimized = new ImageManipulation(ImageWidth, ImageHeight);
        EdgeCalculation           = new CalculateEdges();
        OpenDatabase  = gameObject.AddComponent <OpenFileDatabase>();
        LocalizePlate = new PlateLocalization(ImageWidth, ImageHeight, OpenDatabase);
    }
Esempio n. 2
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    // Kosntruktor per te marr Width && Height dhe loadimi i databases
    public PlateLocalization(int ImageWidth, int ImageHeight, OpenFileDatabase LoadData)
    {
        this.ImageWidth  = ImageWidth;
        this.ImageHeight = ImageHeight;

        LoadData.OpenFile(this);
    }
Esempio n. 3
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    public void InitializeComponents(SpriteRenderer ReadImage, SpriteRenderer WriteImage)
    {
        this.ReadImage  = ReadImage;
        this.WriteImage = WriteImage;

        int ImageWidth  = ReadImage.sprite.texture.width;
        int ImageHeight = ReadImage.sprite.texture.height;

        ImageRecognitionOptimized = new ImageManipulation(ImageWidth, ImageHeight);
        EdgeCalculation           = new CalculateEdges();
        OpenDatabase  = gameObject.AddComponent <OpenFileDatabase>();
        LocalizePlate = new PlateLocalization(ImageWidth, ImageHeight, OpenDatabase);
    }