internal void ShowDifficultySwitch(bool reference = false)
        {
            if (openDialog != null && !openDialog.IsDisposed && openDialog.Visible)
            {
                openDialog.Focus();
                return;
            }

            openDialog          = new OpenDialog(reference);
            openDialog.Location = new System.Drawing.Point(GameBase.Form.Location.X + 10, GameBase.Form.Location.Y + 55);
            openDialog.Show(GameBase.Form);
        }