/// <summary>
    /// Raises the web cam texture to mat helper initialized event.
    /// </summary>
    public void OnWebCamTextureToMatHelperInitialized()
    {
        UnityEngine.Debug.Log("OnWebCamTextureToMatHelperInitialized");

        OpenCVForUnity.CoreModule.Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();

        texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);

        gameObject.GetComponent <Renderer>().material.mainTexture = texture;

        gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);

        UnityEngine.Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);

        if (fpsMonitor != null)
        {
            fpsMonitor.Add("width", webCamTextureMat.width().ToString());
            fpsMonitor.Add("height", webCamTextureMat.height().ToString());
            fpsMonitor.Add("orientation", Screen.orientation.ToString());
        }


        float width  = webCamTextureMat.width();
        float height = webCamTextureMat.height();

        float widthScale  = (float)Screen.width / width;
        float heightScale = (float)Screen.height / height;

        if (widthScale < heightScale)
        {
            Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
        }
        else
        {
            Camera.main.orthographicSize = height / 2;
        }

        matOpFlowThis = new OpenCVForUnity.CoreModule.Mat();
        matOpFlowPrev = new OpenCVForUnity.CoreModule.Mat();
        MOPcorners    = new MatOfPoint();
        mMOP2fptsThis = new MatOfPoint2f();
        mMOP2fptsPrev = new MatOfPoint2f();
        mMOP2fptsSafe = new MatOfPoint2f();
        mMOBStatus    = new MatOfByte();
        mMOFerr       = new MatOfFloat();
    }
    // Update is called once per frame
    void Update()
    {
        if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
        {
            OpenCVForUnity.CoreModule.Mat rgbaMat = webCamTextureToMatHelper.GetMat();

            if (mMOP2fptsPrev.rows() == 0)
            {
                // first time through the loop so we need prev and this mats
                // plus prev points
                // get this mat
                Imgproc.cvtColor(rgbaMat, matOpFlowThis, Imgproc.COLOR_RGBA2GRAY);

                // copy that to prev mat
                matOpFlowThis.copyTo(matOpFlowPrev);

                // get prev corners
                Imgproc.goodFeaturesToTrack(matOpFlowPrev, MOPcorners, iGFFTMax, 0.05, 20);
                mMOP2fptsPrev.fromArray(MOPcorners.toArray());

                // get safe copy of this corners
                mMOP2fptsPrev.copyTo(mMOP2fptsSafe);
            }
            else
            {
                // we've been through before so
                // this mat is valid. Copy it to prev mat
                matOpFlowThis.copyTo(matOpFlowPrev);

                // get this mat
                Imgproc.cvtColor(rgbaMat, matOpFlowThis, Imgproc.COLOR_RGBA2GRAY);

                // get the corners for this mat
                Imgproc.goodFeaturesToTrack(matOpFlowThis, MOPcorners, iGFFTMax, 0.05, 20);
                mMOP2fptsThis.fromArray(MOPcorners.toArray());

                // retrieve the corners from the prev mat
                // (saves calculating them again)
                mMOP2fptsSafe.copyTo(mMOP2fptsPrev);

                // and save this corners for next time through

                mMOP2fptsThis.copyTo(mMOP2fptsSafe);
            }


            /*
             *  Parameters:
             *      prevImg first 8-bit input image
             *      nextImg second input image
             *      prevPts vector of 2D points for which the flow needs to be found; point coordinates must be single-precision floating-point numbers.
             *      nextPts output vector of 2D points (with single-precision floating-point coordinates) containing the calculated new positions of input features in the second image; when OPTFLOW_USE_INITIAL_FLOW flag is passed, the vector must have the same size as in the input.
             *      status output status vector (of unsigned chars); each element of the vector is set to 1 if the flow for the corresponding features has been found, otherwise, it is set to 0.
             *      err output vector of errors; each element of the vector is set to an error for the corresponding feature, type of the error measure can be set in flags parameter; if the flow wasn't found then the error is not defined (use the status parameter to find such cases).
             */
            Video.calcOpticalFlowPyrLK(matOpFlowPrev, matOpFlowThis, mMOP2fptsPrev, mMOP2fptsThis, mMOBStatus, mMOFerr);

            //if (mMOBStatus.rows() > 0)
            //{
            //    List<Point> cornersPrev = mMOP2fptsPrev.toList();
            //    List<Point> cornersThis = mMOP2fptsThis.toList();
            //    List<byte> byteStatus = mMOBStatus.toList();

            //    int x = 0;
            //    int y = byteStatus.Count - 1;

            //    for (x = 0; x < y; x++)
            //    {
            //        if (byteStatus[x] == 1)
            //        {
            //            Point pt = cornersThis[x];
            //            Point pt2 = cornersPrev[x];

            //            Imgproc.circle(rgbaMat, pt, 5, colorRed, iLineThickness - 1);

            //            Imgproc.line(rgbaMat, pt, pt2, colorRed, iLineThickness);
            //        }
            //    }
            //}

            //                Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

            Utils.fastMatToTexture2D(rgbaMat, texture);

            if (DateTime.Now >= dataAtual.AddSeconds(5))
            {
                webCamTextureToMatHelper.Pause();
                TakeSnapshot();
                DetectShapes();
                dataAtual = DateTime.Now;
                webCamTextureToMatHelper.Play();
            }
        }
    }