Esempio n. 1
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        //this method should return true if the Search process finished (i.e either because it found a solution or because there was no solution
        //it should return false if the search process didn't finish yet
        //when returning true, the solution parameter should be set to null if there is no solution. Otherwise it must contain the found solution
        //if the parameter returnPartialSolution is true, then the user wants to have a partial path to the best node so far even when the search has not finished searching
        public bool Search(out Path solution, bool returnPartialSolution = false)
        {
            //to determine the connections of the selected nodeRecord you need to look at the NavigationGraphNode' EdgeOut  list
            //something like this
            //var outConnections = bestNode.node.OutEdgeCount;
            //for (int i = 0; i < outConnections; i++)
            //{
            //this.ProcessChildNode(bestNode, bestNode.node.EdgeOut(i));

            //Iterate through processing each node
            NodeRecord current;

            while (Open.Count() > 0)
            {
                //Find the smallest element in the open list, using the estimatedTotalCost()
                current = Open.GetBestAndRemove();

                //If the current node is the goal, terminate
                if (current.Equals(GoalNode))
                {
                    break;
                }

                //Otherwise get the outgoing connections
                var outConnections = current.node.OutEdgeCount;
                for (int i = 0; i < outConnections; i++)
                {
                    this.ProcessChildNode(current, current.node.EdgeOut(i));
                }

                Open.Remove(current);
                Closed.Add(current);
            }
            if (current.node != GoalNode)
            {
                solution = null;
                return(true);
            }
            else
            {
                Path path      = new Path();
                var  nodes     = path.PathNodes;
                var  positions = path.PathPositions;
                while (current.node != StartNode)
                {
                    nodes  += current.parent;
                    current = current.parent.node;
                }
                nodes.Reverse();
                positions.Reverse();
                solution = path;
                return(true);
            }
        }