/// <summary> /// /// </summary> public TreasureGame() { this._mdDetect = DetectionMode.Proximity; this._mdDisplay = DisplayMode.Position; this._mdOpacity = OpacityMode.Both; this._nbZones = 12; this._nbDepth = 10; this._isMaxGold = true; this._MaxGold = 5; this._nbCharges = 4; }
public void Copy(TreasureGame tmp) { if (tmp == null) { return; } this._nbZones = tmp._nbZones; this._nbDepth = tmp._nbDepth; this._nbCharges = tmp._nbCharges; this._isMaxGold = tmp._isMaxGold; this._MaxGold = tmp._MaxGold; this._mdDetect = tmp._mdDetect; this._mdDisplay = tmp._mdDisplay; this._mdOpacity = tmp._mdOpacity; }